view loader/wine/windows.h @ 35364:dd38e289f246

Always stick with current playlist item after a uiCurr() call. Don't go to next item when MPlayer ends playback by being signaled GUI_FILE_NEW. This always applies no matter what the current playing status is (although GUI_STOP would be very unlikely).
author ib
date Fri, 23 Nov 2012 13:35:31 +0000
parents 26f673ba0675
children
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#ifndef MPLAYER_WINDOWS_H
#define MPLAYER_WINDOWS_H

#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "shell.h"
#include "winreg.h"
#include "winnetwk.h"
#include "winver.h"
#include "lzexpand.h"
#include "shellapi.h"
#include "ole2.h"
#include "winnls.h"
#include "objbase.h"
#include "winspool.h"

#if 0
  Where does this belong? Nobody uses this stuff anyway.
typedef struct {
	BYTE i;  /* much more .... */
} KANJISTRUCT;
typedef KANJISTRUCT *LPKANJISTRUCT;
typedef KANJISTRUCT *NPKANJISTRUCT;
typedef KANJISTRUCT *PKANJISTRUCT;


#endif /* 0 */

#endif /* MPLAYER_WINDOWS_H */