view loader/com.h @ 33874:e1bec41397bb

Don't let VCD track number and guiInfo.Track differ. Internally use guiInfo.Track for the track without offset now and externally speak of "titles" to the user. The titles are given minus the VCD metadata track. (The dynamic label variable $t isn't affected.) This also fixes some strange behavior when using the prev/next buttons when no VCD could be loaded. Rename MSGTR_VCDTrack MSGTR_Title to reflect the change.
author ib
date Wed, 10 Aug 2011 14:48:49 +0000
parents 26f673ba0675
children 3d7ee643b110
line wrap: on
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/*
 * Modified for use with MPlayer, detailed changelog at
 * http://svn.mplayerhq.hu/mplayer/trunk/
 */

#ifndef MPLAYER_COM_H
#define MPLAYER_COM_H

#include "config.h"

#ifdef HAVE_STDINT_H
#include <stdint.h>
#else
#include <inttypes.h>
#endif

/**
 * Internal functions and structures for COM emulation code.
 */

#ifndef GUID_TYPE
#define GUID_TYPE
typedef struct
{
    uint32_t f1;
    uint16_t f2;
    uint16_t f3;
    uint8_t  f4[8];
} GUID;
#endif

extern const GUID IID_IUnknown;
extern const GUID IID_IClassFactory;

typedef long (*GETCLASSOBJECT) (GUID* clsid, const GUID* iid, void** ppv);
int RegisterComClass(const GUID* clsid, GETCLASSOBJECT gcs);
int UnregisterComClass(const GUID* clsid, GETCLASSOBJECT gcs);

#ifndef STDCALL
#define STDCALL __attribute__((__stdcall__))
#endif

struct IUnknown;
struct IClassFactory;
struct IUnknown_vt
{
    long STDCALL (*QueryInterface)(struct IUnknown* this, const GUID* iid, void** ppv);
    long STDCALL (*AddRef)(struct IUnknown* this) ;
    long STDCALL (*Release)(struct IUnknown* this) ;
} ;

typedef struct IUnknown
{
    struct IUnknown_vt* vt;
} IUnknown;

struct IClassFactory_vt
{
    long STDCALL (*QueryInterface)(struct IUnknown* this, const GUID* iid, void** ppv);
    long STDCALL (*AddRef)(struct IUnknown* this) ;
    long STDCALL (*Release)(struct IUnknown* this) ;
    long STDCALL (*CreateInstance)(struct IClassFactory* this, struct IUnknown* pUnkOuter, const GUID* riid, void** ppvObject);
};

struct IClassFactory
{
    struct IClassFactory_vt* vt;
};

#ifdef WIN32_LOADER
long CoCreateInstance(GUID* rclsid, struct IUnknown* pUnkOuter,
 		      long dwClsContext, const GUID* riid, void** ppv);
void* CoTaskMemAlloc(unsigned long cb);
void CoTaskMemFree(void* cb);
#else
long STDCALL CoCreateInstance(GUID* rclsid, struct IUnknown* pUnkOuter,
		      long dwClsContext, const GUID* riid, void** ppv);
void* STDCALL  CoTaskMemAlloc(unsigned long);
void  STDCALL  CoTaskMemFree(void*);
#endif

#endif /* MPLAYER_COM_H */