Mercurial > mplayer.hg
view libass/ass_bitmap.h @ 30817:e2285e7da27a
Use FBIOPAN_DISPLAY for switching between pages, seems to work for more
drivers and can be much faster.
author | reimar |
---|---|
date | Sun, 07 Mar 2010 17:33:13 +0000 |
parents | 48d020c5ceca |
children | e64df5862cea |
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/* * Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com> * * This file is part of libass. * * libass is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * libass is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with libass; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef LIBASS_BITMAP_H #define LIBASS_BITMAP_H #include <ft2build.h> #include FT_GLYPH_H #include "ass.h" typedef struct ass_synth_priv ASS_SynthPriv; ASS_SynthPriv *ass_synth_init(double); void ass_synth_done(ASS_SynthPriv *priv); typedef struct { int left, top; int w, h; // width, height unsigned char *buffer; // w x h buffer } Bitmap; /** * \brief perform glyph rendering * \param glyph original glyph * \param outline_glyph "border" glyph, produced from original by FreeType's glyph stroker * \param bm_g out: pointer to the bitmap of original glyph is returned here * \param bm_o out: pointer to the bitmap of outline (border) glyph is returned here * \param bm_g out: pointer to the bitmap of glyph shadow is returned here * \param be 1 = produces blurred bitmaps, 0 = normal bitmaps */ int glyph_to_bitmap(ASS_Library *library, ASS_SynthPriv *priv_blur, FT_Glyph glyph, FT_Glyph outline_glyph, Bitmap **bm_g, Bitmap **bm_o, Bitmap **bm_s, int be, double blur_radius, FT_Vector shadow_offset, int border_style); void ass_free_bitmap(Bitmap *bm); #endif /* LIBASS_BITMAP_H */