view TOOLS/dump_mp4.c @ 27409:e2de11109139

If (has outline) blur(outline) else blur(glyph). If there is an outline, the glyph itself should not be blurred. Keeps the border between glyph and outline clear (unblurred), which is probably how it should be. Patch by Diogo Franco (diogomfranco gmail com).
author eugeni
date Thu, 07 Aug 2008 22:20:58 +0000
parents 5c5fb6af79d1
children b573c7c7173b
line wrap: on
line source

#include <stdio.h>

int main(void){
int c;
unsigned int head=-1;
int pos=-3;

while((c=getchar())>=0){
    head<<=8;
    if(head==0x100){
	int startcode=head|c;
        printf("%08X 1%02X ",pos,c);
            if     (startcode<=0x11F) printf("Video Object Start");
            else if(startcode<=0x12F) printf("Video Object Layer Start");
            else if(startcode<=0x13F) printf("Reserved");
            else if(startcode<=0x15F) printf("FGS bp start");
            else if(startcode<=0x1AF) printf("Reserved");
            else if(startcode==0x1B0) printf("Visual Object Seq Start");
            else if(startcode==0x1B1) printf("Visual Object Seq End");
            else if(startcode==0x1B2) printf("User Data");
            else if(startcode==0x1B3) printf("Group of VOP start");
            else if(startcode==0x1B4) printf("Video Session Error");
            else if(startcode==0x1B5) printf("Visual Object Start");
            else if(startcode==0x1B6) printf("Video Object Plane start");
            else if(startcode==0x1B7) printf("slice start");
            else if(startcode==0x1B8) printf("extension start");
            else if(startcode==0x1B9) printf("fgs start");
            else if(startcode==0x1BA) printf("FBA Object start");
            else if(startcode==0x1BB) printf("FBA Object Plane start");
            else if(startcode==0x1BC) printf("Mesh Object start");
            else if(startcode==0x1BD) printf("Mesh Object Plane start");
            else if(startcode==0x1BE) printf("Still Textutre Object start");
            else if(startcode==0x1BF) printf("Textutre Spatial Layer start");
            else if(startcode==0x1C0) printf("Textutre SNR Layer start");
            else if(startcode==0x1C1) printf("Textutre Tile start");
            else if(startcode==0x1C2) printf("Textutre Shape Layer start");
            else if(startcode==0x1C3) printf("stuffing start");
            else if(startcode<=0x1C5) printf("reserved");
            else if(startcode<=0x1FF) printf("System start");
	    printf("\n");
    }
    head|=c;
    ++pos;
}

return 0;
}