Mercurial > mplayer.hg
view asxparser.h @ 27409:e2de11109139
If (has outline) blur(outline) else blur(glyph).
If there is an outline, the glyph itself should not be blurred. Keeps
the border between glyph and outline clear (unblurred), which is
probably how it should be.
Patch by Diogo Franco (diogomfranco gmail com).
author | eugeni |
---|---|
date | Thu, 07 Aug 2008 22:20:58 +0000 |
parents | 4129c8cfa742 |
children | 0f1b5b68af32 |
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#ifndef MPLAYER_ASXPARSER_H #define MPLAYER_ASXPARSER_H typedef struct ASX_Parser_t ASX_Parser_t; typedef struct { char* buffer; int line; } ASX_LineSave_t; struct ASX_Parser_t { int line; // Curent line ASX_LineSave_t *ret_stack; int ret_stack_size; char* last_body; int deep; }; ASX_Parser_t* asx_parser_new(void); void asx_parser_free(ASX_Parser_t* parser); /* * Return -1 on error, 0 when nothing is found, 1 on sucess */ int asx_get_element(ASX_Parser_t* parser,char** _buffer, char** _element,char** _body,char*** _attribs); int asx_parse_attribs(ASX_Parser_t* parser,char* buffer,char*** _attribs); /////// Attribs utils char* asx_get_attrib(const char* attrib,char** attribs); int asx_attrib_to_enum(const char* val,char** valid_vals); #define asx_free_attribs(a) asx_list_free(&a,free) ////// List utils typedef void (*ASX_FreeFunc)(void* arg); void asx_list_free(void* list_ptr,ASX_FreeFunc free_func); #endif /* MPLAYER_ASXPARSER_H */