view loader/dshow/DS_AudioDecoder.c @ 27409:e2de11109139

If (has outline) blur(outline) else blur(glyph). If there is an outline, the glyph itself should not be blurred. Keeps the border between glyph and outline clear (unblurred), which is probably how it should be. Patch by Diogo Franco (diogomfranco gmail com).
author eugeni
date Thu, 07 Aug 2008 22:20:58 +0000
parents f20a11161e62
children a6b506faeb34
line wrap: on
line source

/********************************************************

         DirectShow audio decoder
	 Copyright 2001 Eugene Kuznetsov  (divx@euro.ru)

*********************************************************/
#include "config.h"

#include "libwin32.h"

#include "DS_Filter.h"

struct DS_AudioDecoder
{ 
    WAVEFORMATEX in_fmt;
    AM_MEDIA_TYPE m_sOurType, m_sDestType;
    DS_Filter* m_pDS_Filter;
    char* m_sVhdr;
    char* m_sVhdr2;
};

#include "DS_AudioDecoder.h"
#ifdef WIN32_LOADER
#include "ldt_keeper.h"
#endif

#include <string.h>
#include <stdio.h>
#include <stdlib.h>

typedef long STDCALL (*GETCLASS) (GUID*, GUID*, void**);

static SampleProcUserData sampleProcData;


DS_AudioDecoder * DS_AudioDecoder_Open(char* dllname, GUID* guid, WAVEFORMATEX* wf)
//DS_AudioDecoder * DS_AudioDecoder_Create(const CodecInfo * info, const WAVEFORMATEX* wf)
{
    DS_AudioDecoder *this;
    int sz;
    WAVEFORMATEX* pWF;

#ifdef WIN32_LOADER
    Setup_LDT_Keeper();
    Setup_FS_Segment();
#endif
        
    this = malloc(sizeof(DS_AudioDecoder));
    
    sz = 18 + wf->cbSize;
    this->m_sVhdr = malloc(sz);
    memcpy(this->m_sVhdr, wf, sz);
    this->m_sVhdr2 = malloc(18);
    memcpy(this->m_sVhdr2, this->m_sVhdr, 18);
    
    pWF = (WAVEFORMATEX*)this->m_sVhdr2;
    pWF->wFormatTag = 1;
    pWF->wBitsPerSample = 16;
    pWF->nBlockAlign = pWF->nChannels * (pWF->wBitsPerSample + 7) / 8;
    pWF->cbSize = 0;
    pWF->nAvgBytesPerSec = pWF->nBlockAlign * pWF->nSamplesPerSec;
    
    memcpy(&this->in_fmt,wf,sizeof(WAVEFORMATEX));

    memset(&this->m_sOurType, 0, sizeof(this->m_sOurType));
    this->m_sOurType.majortype=MEDIATYPE_Audio;
    this->m_sOurType.subtype=MEDIASUBTYPE_PCM;
    this->m_sOurType.subtype.f1=wf->wFormatTag;
    this->m_sOurType.formattype=FORMAT_WaveFormatEx;
    this->m_sOurType.lSampleSize=wf->nBlockAlign;
    this->m_sOurType.bFixedSizeSamples=1;
    this->m_sOurType.bTemporalCompression=0;
    this->m_sOurType.pUnk=0;
    this->m_sOurType.cbFormat=sz;
    this->m_sOurType.pbFormat=this->m_sVhdr;

    memset(&this->m_sDestType, 0, sizeof(this->m_sDestType));
    this->m_sDestType.majortype=MEDIATYPE_Audio;
    this->m_sDestType.subtype=MEDIASUBTYPE_PCM;
//    this->m_sDestType.subtype.f1=pWF->wFormatTag;
    this->m_sDestType.formattype=FORMAT_WaveFormatEx;
    this->m_sDestType.bFixedSizeSamples=1;
    this->m_sDestType.bTemporalCompression=0;
    this->m_sDestType.lSampleSize=pWF->nBlockAlign;
    if (wf->wFormatTag == 0x130)
	// ACEL hack to prevent memory corruption
        // obviosly we are missing something here
	this->m_sDestType.lSampleSize *= 288;
    this->m_sDestType.pUnk=0;
    this->m_sDestType.cbFormat=18; //pWF->cbSize;
    this->m_sDestType.pbFormat=this->m_sVhdr2;

//print_wave_header(this->m_sVhdr,  MSGL_V);
//print_wave_header(this->m_sVhdr2, MSGL_V);

    /*try*/
    {
        this->m_pDS_Filter = DS_FilterCreate(dllname, guid, &this->m_sOurType, &this->m_sDestType,&sampleProcData);
	if( !this->m_pDS_Filter ) {
           free(this);
           return NULL;
        }
        
        //Commit should be done before binary codec start
        this->m_pDS_Filter->m_pAll->vt->Commit(this->m_pDS_Filter->m_pAll);

        this->m_pDS_Filter->Start(this->m_pDS_Filter);

    }
    /*
    catch (FatalError& e)
    {
	e.PrintAll();
	delete[] m_sVhdr;
	delete[] m_sVhdr2;
	delete m_pDS_Filter;
	throw;
    }
    */
    return this;
}

void DS_AudioDecoder_Destroy(DS_AudioDecoder *this)
{
    free(this->m_sVhdr);
    free(this->m_sVhdr2);
    DS_Filter_Destroy(this->m_pDS_Filter);
    free(this);
}

int DS_AudioDecoder_Convert(DS_AudioDecoder *this, const void* in_data, unsigned int in_size,
			     void* out_data, unsigned int out_size,
			     unsigned int* size_read, unsigned int* size_written)
{
    unsigned int written = 0;
    unsigned int read = 0;
        
    if (!in_data || !out_data)
	return -1;

#ifdef WIN32_LOADER
    Setup_FS_Segment();
#endif

    in_size -= in_size%this->in_fmt.nBlockAlign;
    while (in_size>0)
    {
	IMediaSample* sample=0;
	char* ptr;
	int result;
	this->m_pDS_Filter->m_pAll->vt->GetBuffer(this->m_pDS_Filter->m_pAll, &sample, 0, 0, 0);
	if (!sample)
	{
	    Debug printf("DS_AudioDecoder::Convert() Error: null sample\n");
	    break;
	}
	sample->vt->SetActualDataLength(sample, this->in_fmt.nBlockAlign);
	sample->vt->GetPointer(sample, (BYTE **)&ptr);
	memcpy(ptr, (const uint8_t*)in_data + read, this->in_fmt.nBlockAlign);
	sample->vt->SetSyncPoint(sample, 1);
	sample->vt->SetPreroll(sample, 0);
	result = this->m_pDS_Filter->m_pImp->vt->Receive(this->m_pDS_Filter->m_pImp, sample);
        if (result)
	    Debug printf("DS_AudioDecoder::Convert() Error: putting data into input pin %x\n", result);
	if ((written + sampleProcData.frame_size) > out_size)
	{
	    sample->vt->Release((IUnknown*)sample);
	    break;
	}
	memcpy((uint8_t*)out_data + written, sampleProcData.frame_pointer, sampleProcData.frame_size);
        sample->vt->Release((IUnknown*)sample);
	read+=this->in_fmt.nBlockAlign;
	written+=sampleProcData.frame_size;
	break;
    }
    if (size_read)
	*size_read = read;
    if (size_written)
	*size_written = written;
    return 0;
}

int DS_AudioDecoder_GetSrcSize(DS_AudioDecoder *this, int dest_size)
{
    double efficiency =(double) this->in_fmt.nAvgBytesPerSec
	/ (this->in_fmt.nSamplesPerSec*this->in_fmt.nBlockAlign);
    int frames = (int)(dest_size*efficiency);;
    
    if (frames < 1)
	frames = 1;
    return frames * this->in_fmt.nBlockAlign;
}