Mercurial > mplayer.hg
view loader/dshow/DS_AudioDecoder.h @ 27409:e2de11109139
If (has outline) blur(outline) else blur(glyph).
If there is an outline, the glyph itself should not be blurred. Keeps
the border between glyph and outline clear (unblurred), which is
probably how it should be.
Patch by Diogo Franco (diogomfranco gmail com).
author | eugeni |
---|---|
date | Thu, 07 Aug 2008 22:20:58 +0000 |
parents | a8ea87c71d18 |
children | 837cd9762b4e |
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#ifndef MPLAYER_DS_AUDIODECODER_H #define MPLAYER_DS_AUDIODECODER_H typedef struct DS_AudioDecoder DS_AudioDecoder; //DS_AudioDecoder * DS_AudioDecoder_Create(const CodecInfo * info, const WAVEFORMATEX* wf); DS_AudioDecoder * DS_AudioDecoder_Open(char* dllname, GUID* guid, WAVEFORMATEX* wf); void DS_AudioDecoder_Destroy(DS_AudioDecoder *this); int DS_AudioDecoder_Convert(DS_AudioDecoder *this, const void* in_data, unsigned int in_size, void* out_data, unsigned int out_size, unsigned int* size_read, unsigned int* size_written); int DS_AudioDecoder_GetSrcSize(DS_AudioDecoder *this, int dest_size); #endif /* MPLAYER_DS_AUDIODECODER_H */