view loader/dshow/DS_VideoDecoder.h @ 27409:e2de11109139

If (has outline) blur(outline) else blur(glyph). If there is an outline, the glyph itself should not be blurred. Keeps the border between glyph and outline clear (unblurred), which is probably how it should be. Patch by Diogo Franco (diogomfranco gmail com).
author eugeni
date Thu, 07 Aug 2008 22:20:58 +0000
parents a8ea87c71d18
children 837cd9762b4e
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#ifndef MPLAYER_DS_VIDEODECODER_H
#define MPLAYER_DS_VIDEODECODER_H

typedef struct DS_VideoDecoder DS_VideoDecoder;

int DS_VideoDecoder_GetCapabilities(DS_VideoDecoder *this);

DS_VideoDecoder * DS_VideoDecoder_Open(char* dllname, GUID* guid, BITMAPINFOHEADER * format, int flip, int maxauto);

void DS_VideoDecoder_Destroy(DS_VideoDecoder *this);

void DS_VideoDecoder_StartInternal(DS_VideoDecoder *this);

void DS_VideoDecoder_StopInternal(DS_VideoDecoder *this);

int DS_VideoDecoder_DecodeInternal(DS_VideoDecoder *this, const void* src, int size, int is_keyframe, char* pImage);

/*
 * bits == 0   - leave unchanged
 */
//int SetDestFmt(DS_VideoDecoder * this, int bits = 24, fourcc_t csp = 0);
int DS_VideoDecoder_SetDestFmt(DS_VideoDecoder *this, int bits, unsigned int csp);
int DS_VideoDecoder_SetDirection(DS_VideoDecoder *this, int d);
int DS_VideoDecoder_GetValue(DS_VideoDecoder *this, const char* name, int* value);
int DS_VideoDecoder_SetValue(DS_VideoDecoder *this, const char* name, int value);
int DS_SetAttr_DivX(char* attribute, int value);


#endif /* MPLAYER_DS_VIDEODECODER_H */