view loader/wine/elfdll.h @ 27409:e2de11109139

If (has outline) blur(outline) else blur(glyph). If there is an outline, the glyph itself should not be blurred. Keeps the border between glyph and outline clear (unblurred), which is probably how it should be. Patch by Diogo Franco (diogomfranco gmail com).
author eugeni
date Thu, 07 Aug 2008 22:20:58 +0000
parents a8ea87c71d18
children 4790fe65b11a
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#ifndef MPLAYER_ELFDLL_H
#define MPLAYER_ELFDLL_H

#include "module.h"
#include "windef.h"

WINE_MODREF *ELFDLL_LoadLibraryExA(LPCSTR libname, DWORD flags);
HINSTANCE16 ELFDLL_LoadModule16(LPCSTR libname);
void ELFDLL_UnloadLibrary(WINE_MODREF *wm);

void *ELFDLL_dlopen(const char *libname, int flags);
extern char *extra_ld_library_path;

#endif /* MPLAYER_ELFDLL_H */