Mercurial > mplayer.hg
view stream/audio_in.h @ 27409:e2de11109139
If (has outline) blur(outline) else blur(glyph).
If there is an outline, the glyph itself should not be blurred. Keeps
the border between glyph and outline clear (unblurred), which is
probably how it should be.
Patch by Diogo Franco (diogomfranco gmail com).
author | eugeni |
---|---|
date | Thu, 07 Aug 2008 22:20:58 +0000 |
parents | 9d95dc936e66 |
children | 0f1b5b68af32 |
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#ifndef MPLAYER_AUDIO_IN_H #define MPLAYER_AUDIO_IN_H #define AUDIO_IN_ALSA 1 #define AUDIO_IN_OSS 2 #include "config.h" #ifdef CONFIG_ALSA #include <alsa/asoundlib.h> typedef struct { char *device; snd_pcm_t *handle; snd_output_t *log; int buffer_time, period_time, chunk_size; size_t bits_per_sample, bits_per_frame; } ai_alsa_t; #endif #ifdef CONFIG_OSS_AUDIO typedef struct { char *device; int audio_fd; } ai_oss_t; #endif typedef struct { int type; int setup; /* requested values */ int req_channels; int req_samplerate; /* real values read-only */ int channels; int samplerate; int blocksize; int bytes_per_sample; int samplesize; #ifdef CONFIG_ALSA ai_alsa_t alsa; #endif #ifdef CONFIG_OSS_AUDIO ai_oss_t oss; #endif } audio_in_t; int audio_in_init(audio_in_t *ai, int type); int audio_in_setup(audio_in_t *ai); int audio_in_set_device(audio_in_t *ai, char *device); int audio_in_set_samplerate(audio_in_t *ai, int rate); int audio_in_set_channels(audio_in_t *ai, int channels); int audio_in_uninit(audio_in_t *ai); int audio_in_start_capture(audio_in_t *ai); int audio_in_read_chunk(audio_in_t *ai, unsigned char *buffer); #ifdef CONFIG_ALSA int ai_alsa_setup(audio_in_t *ai); int ai_alsa_init(audio_in_t *ai); int ai_alsa_xrun(audio_in_t *ai); #endif #ifdef CONFIG_OSS_AUDIO int ai_oss_set_samplerate(audio_in_t *ai); int ai_oss_set_channels(audio_in_t *ai); int ai_oss_init(audio_in_t *ai); #endif #endif /* MPLAYER_AUDIO_IN_H */