Mercurial > mplayer.hg
view libvo/vo_gl.c @ 9820:e35a8d2e8d89
XviD:
Shift vhq values and set vhq=1 to MODEDECISION.
Higher values seems to loose PSNR atm.
author | rguyom |
---|---|
date | Fri, 04 Apr 2003 05:49:35 +0000 |
parents | 2c4cebb8637d |
children | 5e286cc6ad21 |
line wrap: on
line source
#define DISP // this can be 3 or 4 (regarding 24bpp and 32bpp) #define BYTES_PP 3 #define TEXTUREFORMAT_32BPP #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include <errno.h> #include "config.h" #include "video_out.h" #include "video_out_internal.h" #include <X11/Xlib.h> #include <X11/Xutil.h> //#include <X11/keysym.h> #include <GL/glx.h> #include <errno.h> #include "../postproc/rgb2rgb.h" #include <GL/gl.h> #include "x11_common.h" #include "aspect.h" static vo_info_t info = { "X11 (OpenGL)", "gl", "Arpad Gereoffy <arpi@esp-team.scene.hu>", "" }; LIBVO_EXTERN(gl) /* local data */ static unsigned char *ImageData=NULL; static GLXContext wsGLXContext; static int wsGLXAttrib[] = { GLX_RGBA, GLX_RED_SIZE,1, GLX_GREEN_SIZE,1, GLX_BLUE_SIZE,1, GLX_DOUBLEBUFFER, None }; static uint32_t image_width; static uint32_t image_height; static uint32_t image_format; static uint32_t image_bpp; static uint32_t image_bytes; static uint32_t texture_width; static uint32_t texture_height; static int slice_height=1; static void resize(int x,int y){ printf("[gl] Resize: %dx%d\n",x,y); glViewport( 0, 0, x, y ); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, image_width, image_height, 0, -1,1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } /* connect to server, create and map window, * allocate colors and (shared) memory */ static uint32_t config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { // int screen; unsigned int fg, bg; char *hello = (title == NULL) ? "OpenGL rulez" : title; // char *name = ":0.0"; XSizeHints hint; XVisualInfo *vinfo; XEvent xev; // XGCValues xgcv; XSetWindowAttributes xswa; unsigned long xswamask; image_height = height; image_width = width; image_format = format; aspect_save_orig(width,height); aspect_save_prescale(d_width,d_height); aspect_save_screenres(vo_screenwidth,vo_screenheight); aspect(&d_width,&d_height,A_NOZOOM); #ifdef X11_FULLSCREEN // if( flags&0x01 ){ // (-fs) // aspect(&d_width,&d_height,A_ZOOM); // } #endif hint.x = 0; hint.y = 0; hint.width = d_width; hint.height = d_height; hint.flags = PPosition | PSize; /* Get some colors */ bg = WhitePixel(mDisplay, mScreen); fg = BlackPixel(mDisplay, mScreen); /* Make the window */ vinfo=glXChooseVisual( mDisplay,mScreen,wsGLXAttrib ); if (vinfo == NULL) { printf("[gl] no GLX support present\n"); return -1; } xswa.background_pixel = 0; xswa.border_pixel = 1; xswa.colormap = XCreateColormap(mDisplay, mRootWin, vinfo->visual, AllocNone); xswamask = CWBackPixel | CWBorderPixel | CWColormap; if ( vo_window == None ) { vo_window = XCreateWindow(mDisplay, mRootWin, hint.x, hint.y, hint.width, hint.height, 4, vinfo->depth,CopyFromParent,vinfo->visual,xswamask,&xswa); vo_x11_classhint( mDisplay,vo_window,"gl" ); vo_hidecursor(mDisplay,vo_window); // if ( flags&0x01 ) vo_x11_decoration( mDisplay,vo_window,0 ); XSelectInput(mDisplay, vo_window, StructureNotifyMask); /* Tell other applications about this window */ XSetStandardProperties(mDisplay, vo_window, hello, hello, None, NULL, 0, &hint); /* Map window. */ XMapWindow(mDisplay, vo_window); if ( flags&1 ) vo_x11_fullscreen(); #ifdef HAVE_XINERAMA vo_x11_xinerama_move(mDisplay,vo_window); #endif /* Wait for map. */ do { XNextEvent(mDisplay, &xev); } while (xev.type != MapNotify || xev.xmap.event != vo_window); XSelectInput(mDisplay, vo_window, NoEventMask); } if ( vo_config_count ) glXDestroyContext( mDisplay,wsGLXContext ); wsGLXContext=glXCreateContext( mDisplay,vinfo,NULL,True ); glXMakeCurrent( mDisplay,vo_window,wsGLXContext ); XFlush(mDisplay); XSync(mDisplay, False); vo_x11_selectinput_witherr(mDisplay, vo_window, StructureNotifyMask | KeyPressMask | PointerMotionMask | ButtonPressMask | ButtonReleaseMask ); #if 0 // If we have blue in the lowest bit then obviously RGB mode = ((myximage->blue_mask & 0x01) != 0) ? MODE_RGB : MODE_BGR; #ifdef WORDS_BIGENDIAN if (myximage->byte_order != MSBFirst) #else if (myximage->byte_order != LSBFirst) #endif { printf("[gl] no support for non-native XImage byte order!\n"); return -1; } printf("DEPTH=%d BPP=%d\n",depth,bpp); #endif /* * If depth is 24 then it may either be a 3 or 4 byte per pixel * format. We can't use bpp because then we would lose the * distinction between 15/16bit depth (2 byte formate assumed). * * FIXME - change yuv2rgb_init to take both depth and bpp * parameters */ texture_width=32; while(texture_width<image_width) texture_width*=2; while(texture_width<image_height) texture_width*=2; texture_height=texture_width; if(format==IMGFMT_YV12){ yuv2rgb_init(8*BYTES_PP, MODE_BGR); printf("[gl] YUV init OK!\n"); image_bpp=8*BYTES_PP; image_bytes=BYTES_PP; } else { image_bpp=format&0xFF; image_bytes=(image_bpp+7)/8; } if ( ImageData ) free( ImageData ); ImageData=malloc(texture_width*texture_height*image_bytes); memset(ImageData,128,texture_width*texture_height*image_bytes); glDisable(GL_BLEND); glDisable(GL_DEPTH_TEST); glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); glEnable(GL_TEXTURE_2D); printf("[gl] Creating %dx%d texture...\n",texture_width,texture_height); #if 1 // glBindTexture(GL_TEXTURE_2D, texture_id); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); #ifdef TEXTUREFORMAT_32BPP glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, texture_width, texture_height, 0, #else glTexImage2D(GL_TEXTURE_2D, 0, BYTES_PP, texture_width, texture_height, 0, #endif (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, ImageData); #endif resize(d_width,d_height); glClearColor( 1.0f,0.0f,1.0f,0.0f ); glClear( GL_COLOR_BUFFER_BIT ); // printf("OpenGL setup OK!\n"); saver_off(mDisplay); // turning off screen saver return 0; } static void check_events(void) { int e=vo_x11_check_events(mDisplay); if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight); } static void draw_osd(void) { } static void flip_page(void) { // glEnable(GL_TEXTURE_2D); // glBindTexture(GL_TEXTURE_2D, texture_id); glColor3f(1,1,1); glBegin(GL_QUADS); glTexCoord2f(0,0);glVertex2i(0,0); glTexCoord2f(0,1);glVertex2i(0,texture_height); glTexCoord2f(1,1);glVertex2i(texture_width,texture_height); glTexCoord2f(1,0);glVertex2i(texture_width,0); glEnd(); // glFlush(); glFinish(); glXSwapBuffers( mDisplay,vo_window ); } //static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num) static uint32_t draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y) { int i; int dstride=w*BYTES_PP; // dstride=(dstride+15)&(~15); yuv2rgb(ImageData, src[0], src[1], src[2], w,h, dstride, stride[0],stride[1]); for(i=0;i<h;i+=slice_height){ glTexSubImage2D( GL_TEXTURE_2D, // target 0, // level x, // x offset y+i, // y offset w, // width (i+slice_height<=h)?slice_height:h-i, // height (BYTES_PP==4)?GL_RGBA:GL_RGB, // format GL_UNSIGNED_BYTE, // type ImageData+i*dstride ); // *pixels } return 0; } static inline uint32_t draw_frame_x11_yv12(uint8_t *src[]) { int i; // printf("Converting YUV->RGB...\n"); yuv2rgb(ImageData, src[0], src[1], src[2], image_width, image_height, image_width*BYTES_PP, image_width, image_width/2 ); for(i=0;i<image_height;i+=slice_height){ glTexSubImage2D( GL_TEXTURE_2D, // target 0, // level 0, // x offset i, // y offset image_width, // width (i+slice_height<=image_height)?slice_height:image_height-i, // height (BYTES_PP==4)?GL_RGBA:GL_RGB, // format GL_UNSIGNED_BYTE, // type ImageData+i*BYTES_PP*image_width ); // *pixels } return 0; } static inline uint32_t draw_frame_x11_bgr(uint8_t *src[]) { int i; uint8_t *s=src[0]; for(i=0;i<image_height;i+=slice_height){ int h=(i+slice_height<=image_height)?slice_height:image_height-i; uint8_t *d=ImageData; uint8_t *de=&ImageData[3*image_width*h]; while(d<de){ d[0]=s[2]; d[1]=s[1]; d[2]=s[0]; s+=3;d+=3; } glTexSubImage2D( GL_TEXTURE_2D, // target 0, // level 0, // x offset // image_height-1-i, // y offset i, // y offset image_width, // width h, // height (image_bytes==4)?GL_RGBA:GL_RGB, // format GL_UNSIGNED_BYTE, // type ImageData); // *pixels } return 0; } static inline uint32_t draw_frame_x11_rgb(uint8_t *src[]) { int i; uint8_t *ImageData=src[0]; for(i=0;i<image_height;i+=slice_height){ glTexSubImage2D( GL_TEXTURE_2D, // target 0, // level 0, // x offset // image_height-1-i, // y offset i, // y offset image_width, // width (i+slice_height<=image_height)?slice_height:image_height-i, // height (image_bytes==4)?GL_RGBA:GL_RGB, // format GL_UNSIGNED_BYTE, // type ImageData+i*image_bytes*image_width ); // *pixels } return 0; } static uint32_t draw_frame(uint8_t *src[]) { if(image_format==IMGFMT_YV12) return draw_frame_x11_yv12(src); else if((image_format&IMGFMT_RGB_MASK)==IMGFMT_RGB) return draw_frame_x11_rgb(src); else return draw_frame_x11_bgr(src); } static uint32_t query_format(uint32_t format) { switch(format){ case IMGFMT_YV12: return VFCAP_CSP_SUPPORTED; case IMGFMT_RGB|24: case IMGFMT_BGR|24: return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW; } return 0; } static void uninit(void) { if ( !vo_config_count ) return; saver_on(mDisplay); // screen saver back on vo_x11_uninit(); } static uint32_t preinit(const char *arg) { if(arg) { slice_height = atoi(arg); if (slice_height <= 0) slice_height = 65536; } else { slice_height = 4; } printf("[vo_gl] Using %d as slice_height (0 means image_height).\n", slice_height); if( !vo_init() ) return -1; // Can't open X11 return 0; } static uint32_t control(uint32_t request, void *data, ...) { switch (request) { case VOCTRL_QUERY_FORMAT: return query_format(*((uint32_t*)data)); case VOCTRL_FULLSCREEN: vo_x11_fullscreen(); return VO_TRUE; } return VO_NOTIMPL; }