view asxparser.h @ 29938:eb6c70e2cbea

Very preliminary code to allow selecting the OpenGL backend at runtime. Works in the currently supported cases for only Win32 and only X11, the mixed case is not working yet though. But applied anyway since the code is slightly less messy than the current one.
author reimar
date Tue, 08 Dec 2009 06:42:46 +0000
parents 0f1b5b68af32
children c1a3f1bbba26
line wrap: on
line source

#ifndef MPLAYER_ASXPARSER_H
#define MPLAYER_ASXPARSER_H

typedef struct ASX_Parser_t ASX_Parser_t;

typedef struct {
  char* buffer;
  int line;
} ASX_LineSave_t;

struct ASX_Parser_t {
  int line; // Curent line
  ASX_LineSave_t *ret_stack;
  int ret_stack_size;
  char* last_body;
  int deep;
};

ASX_Parser_t*
asx_parser_new(void);

void
asx_parser_free(ASX_Parser_t* parser);

/*
 * Return -1 on error, 0 when nothing is found, 1 on sucess
 */
int
asx_get_element(ASX_Parser_t* parser,char** _buffer,
		char** _element,char** _body,char*** _attribs);

int
asx_parse_attribs(ASX_Parser_t* parser,char* buffer,char*** _attribs);

/////// Attribs utils

char*
asx_get_attrib(const char* attrib,char** attribs);

int
asx_attrib_to_enum(const char* val,char** valid_vals);

#define asx_free_attribs(a) asx_list_free(&a,free)

////// List utils

typedef void (*ASX_FreeFunc)(void* arg);

void
asx_list_free(void* list_ptr,ASX_FreeFunc free_func);

#endif /* MPLAYER_ASXPARSER_H */