Mercurial > mplayer.hg
view edl.h @ 29938:eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
Works in the currently supported cases for only Win32 and only X11,
the mixed case is not working yet though.
But applied anyway since the code is slightly less messy than the current one.
author | reimar |
---|---|
date | Tue, 08 Dec 2009 06:42:46 +0000 |
parents | 4129c8cfa742 |
children | c1a3f1bbba26 |
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// EDL version 0.6 #ifndef MPLAYER_EDL_H #define MPLAYER_EDL_H #define EDL_SKIP 0 #define EDL_MUTE 1 #define EDL_MUTE_START 1 #define EDL_MUTE_END 0 struct edl_record { float start_sec; float stop_sec; float length_sec; short action; struct edl_record* next; struct edl_record* prev; }; typedef struct edl_record* edl_record_ptr; extern char *edl_filename; // file to extract EDL entries from (-edl) extern char *edl_output_filename; // file to put EDL entries in (-edlout) void free_edl(edl_record_ptr next_edl_record); // free's entire EDL list. edl_record_ptr edl_parse_file(void); // fills EDL stack #endif /* MPLAYER_EDL_H */