view libao2/ao_null.c @ 29938:eb6c70e2cbea

Very preliminary code to allow selecting the OpenGL backend at runtime. Works in the currently supported cases for only Win32 and only X11, the mixed case is not working yet though. But applied anyway since the code is slightly less messy than the current one.
author reimar
date Tue, 08 Dec 2009 06:42:46 +0000
parents 0f1b5b68af32
children ba55ceb04748
line wrap: on
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/*
 * null audio output driver
 *
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include <stdio.h>
#include <stdlib.h>
#include <sys/time.h>

#include "config.h"
#include "libaf/af_format.h"
#include "audio_out.h"
#include "audio_out_internal.h"

static const ao_info_t info =
{
	"Null audio output",
	"null",
	"Tobias Diedrich <ranma+mplayer@tdiedrich.de>",
	""
};

LIBAO_EXTERN(null)

struct	timeval last_tv;
int	buffer;

static void drain(void){

    struct timeval now_tv;
    int temp, temp2;

    gettimeofday(&now_tv, 0);
    temp = now_tv.tv_sec - last_tv.tv_sec;
    temp *= ao_data.bps;

    temp2 = now_tv.tv_usec - last_tv.tv_usec;
    temp2 /= 1000;
    temp2 *= ao_data.bps;
    temp2 /= 1000;
    temp += temp2;

    buffer-=temp;
    if (buffer<0) buffer=0;

    if(temp>0) last_tv = now_tv;//mplayer is fast
}

// to set/get/query special features/parameters
static int control(int cmd,void *arg){
    return -1;
}

// open & setup audio device
// return: 1=success 0=fail
static int init(int rate,int channels,int format,int flags){

    int samplesize = af_fmt2bits(format) / 8;
    ao_data.outburst = 256 * channels * samplesize;
    // A "buffer" for about 0.2 seconds of audio
    ao_data.buffersize = (int)(rate * 0.2 / 256 + 1) * ao_data.outburst;
    ao_data.channels=channels;
    ao_data.samplerate=rate;
    ao_data.format=format;
    ao_data.bps=channels*rate*samplesize;
    buffer=0;
    gettimeofday(&last_tv, 0);

    return 1;
}

// close audio device
static void uninit(int immed){

}

// stop playing and empty buffers (for seeking/pause)
static void reset(void){
    buffer=0;
}

// stop playing, keep buffers (for pause)
static void audio_pause(void)
{
    // for now, just call reset();
    reset();
}

// resume playing, after audio_pause()
static void audio_resume(void)
{
}

// return: how many bytes can be played without blocking
static int get_space(void){

    drain();
    return ao_data.buffersize - buffer;
}

// plays 'len' bytes of 'data'
// it should round it down to outburst*n
// return: number of bytes played
static int play(void* data,int len,int flags){

    int maxbursts = (ao_data.buffersize - buffer) / ao_data.outburst;
    int playbursts = len / ao_data.outburst;
    int bursts = playbursts > maxbursts ? maxbursts : playbursts;
    buffer += bursts * ao_data.outburst;
    return bursts * ao_data.outburst;
}

// return: delay in seconds between first and last sample in buffer
static float get_delay(void){

    drain();
    return (float) buffer / (float) ao_data.bps;
}