view libao2/audio_out_internal.h @ 29938:eb6c70e2cbea

Very preliminary code to allow selecting the OpenGL backend at runtime. Works in the currently supported cases for only Win32 and only X11, the mixed case is not working yet though. But applied anyway since the code is slightly less messy than the current one.
author reimar
date Tue, 08 Dec 2009 06:42:46 +0000
parents f92673eb6683
children 9d4720deada1
line wrap: on
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/*
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef MPLAYER_AUDIO_OUT_INTERNAL_H
#define MPLAYER_AUDIO_OUT_INTERNAL_H

// prototypes:
//static ao_info_t info;
static int control(int cmd, void *arg);
static int init(int rate,int channels,int format,int flags);
static void uninit(int immed);
static void reset(void);
static int get_space(void);
static int play(void* data,int len,int flags);
static float get_delay(void);
static void audio_pause(void);
static void audio_resume(void);

#define LIBAO_EXTERN(x) const ao_functions_t audio_out_##x =\
{\
	&info,\
	control,\
	init,\
        uninit,\
	reset,\
	get_space,\
	play,\
	get_delay,\
	audio_pause,\
	audio_resume\
};

#endif /* MPLAYER_AUDIO_OUT_INTERNAL_H */