view loader/dshow/DS_Filter.h @ 29938:eb6c70e2cbea

Very preliminary code to allow selecting the OpenGL backend at runtime. Works in the currently supported cases for only Win32 and only X11, the mixed case is not working yet though. But applied anyway since the code is slightly less messy than the current one.
author reimar
date Tue, 08 Dec 2009 06:42:46 +0000
parents a8ea87c71d18
children 26f673ba0675
line wrap: on
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#ifndef MPLAYER_DS_FILTER_H
#define MPLAYER_DS_FILTER_H

#include "inputpin.h"
#include "outputpin.h"

#if defined(__cplusplus)
extern "C" {
#endif

typedef struct {
    char* frame_pointer;
    long frame_size;
} SampleProcUserData;

/**
   User will allocate and fill format structures, call Create(),
   and then set up m_pAll.
 **/

typedef struct DS_Filter DS_Filter;
struct DS_Filter
{
    int m_iHandle;
    IBaseFilter* m_pFilter;
    IPin* m_pInputPin;
    IPin* m_pOutputPin;

    CBaseFilter* m_pSrcFilter;
    CBaseFilter2* m_pParentFilter;
    IPin* m_pOurInput;
    COutputPin* m_pOurOutput;

    AM_MEDIA_TYPE *m_pOurType, *m_pDestType;
    IMemAllocator* m_pAll;
    IMemInputPin* m_pImp;

    void ( *Start )(DS_Filter*);
    void ( *Stop )(DS_Filter*);
};

DS_Filter* DS_FilterCreate(const char* dllname, const GUID* id,
			   AM_MEDIA_TYPE* in_fmt, AM_MEDIA_TYPE* out_fmt,SampleProcUserData* pUserData);
void DS_Filter_Destroy(DS_Filter* This);

#if defined(__cplusplus)
}
#endif

#endif /* MPLAYER_DS_FILTER_H */