view loader/qt_comp.h @ 29938:eb6c70e2cbea

Very preliminary code to allow selecting the OpenGL backend at runtime. Works in the currently supported cases for only Win32 and only X11, the mixed case is not working yet though. But applied anyway since the code is slightly less messy than the current one.
author reimar
date Tue, 08 Dec 2009 06:42:46 +0000
parents a8ea87c71d18
children ee4e8dbc4d8a
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#ifndef MPLAYER_QT_COMP_H
#define MPLAYER_QT_COMP_H

DECL_COMPONENT(sorenson3,"SMD_ComponentDispatch",1)
DECL_COMPONENT(sorenson,"SorensonYUV9Dispatcher",1)
DECL_COMPONENT(sorenson1,"SVD_ComponentDispatch",1)
DECL_COMPONENT(genericd,"GenericComponentDispatch",0)
DECL_COMPONENT(stmedia,"STMediaComponentDispatch",0)
DECL_COMPONENT(handlecd,"HandleComponentDispatch",0)
DECL_COMPONENT(pcxcd,"PCExchangeComponentDispatch",0)
DECL_COMPONENT(capcd,"CapComponentDispatch",0)
DECL_COMPONENT(videocd,"VideoComponentDispatch",0)
DECL_COMPONENT(soundcd,"SoundComponentDispatch",0)
DECL_COMPONENT(scalingcd,"ScalingCodecDispatcher",0)
DECL_COMPONENT(formatcnv,"FormatConverterDispatch",0)

DECL_COMPONENT(basecd,"Base_CDComponentDispatch",1)
DECL_COMPONENT(ddcd,"DD_CDComponentDispatch",0)
DECL_COMPONENT(fakergb,"FakeRGBDispatcher",0)
DECL_COMPONENT(rawcd,"RAW_CDComponentDispatch",0)
DECL_COMPONENT(yuvsgi,"YUVSGI_CDComponentDispatch",0)
DECL_COMPONENT(yuvs,"YUVS_CDComponentDispatch",0)
DECL_COMPONENT(yuvu,"YUVU_CDComponentDispatch",0)

DECL_COMPONENT(qdm2d,"QDM2Decompressor",0)
DECL_COMPONENT(mace3d,"Mace3DecompDispatch",0)

//DECL_COMPONENT(,"",0)

#endif /* MPLAYER_QT_COMP_H */