Mercurial > mplayer.hg
view spudec.h @ 29938:eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
Works in the currently supported cases for only Win32 and only X11,
the mixed case is not working yet though.
But applied anyway since the code is slightly less messy than the current one.
author | reimar |
---|---|
date | Tue, 08 Dec 2009 06:42:46 +0000 |
parents | 3ac3d3a51934 |
children | c1a3f1bbba26 |
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#ifndef MPLAYER_SPUDEC_H #define MPLAYER_SPUDEC_H #include "libvo/video_out.h" void spudec_heartbeat(void *this, unsigned int pts100); void spudec_assemble(void *this, unsigned char *packet, unsigned int len, int pts100); void spudec_draw(void *this, void (*draw_alpha)(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride)); void spudec_draw_scaled(void *this, unsigned int dxs, unsigned int dys, void (*draw_alpha)(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride)); void spudec_update_palette(void *this, unsigned int *palette); void *spudec_new_scaled(unsigned int *palette, unsigned int frame_width, unsigned int frame_height, uint8_t *extradata, int extradata_len); void *spudec_new(unsigned int *palette); void spudec_free(void *this); void spudec_reset(void *this); // called after seek int spudec_visible(void *this); // check if spu is visible void spudec_set_font_factor(void * this, double factor); // sets the equivalent to ffactor void spudec_set_hw_spu(void *this, const vo_functions_t *hw_spu); int spudec_changed(void *this); void spudec_calc_bbox(void *me, unsigned int dxs, unsigned int dys, unsigned int* bbox); void spudec_set_forced_subs_only(void * const this, const unsigned int flag); #endif /* MPLAYER_SPUDEC_H */