Mercurial > mplayer.hg
view spudec.h @ 7256:ec6dd0a29d93
Add the code that chooses a good X11 truecolor visual to the vo_x11 config()
function. This is useful for framebuffers on Sun hardware, where we have
multiple truecolor visuals of different depths available, and the root
window typically runs at depth 8, yet there are 24 bit true color visuals
available as well.
author | jkeil |
---|---|
date | Tue, 03 Sep 2002 18:10:42 +0000 |
parents | 60a473935d7d |
children | b523f634738d |
line wrap: on
line source
#ifndef _MPLAYER_SPUDEC_H #define _MPLAYER_SPUDEC_H void spudec_heartbeat(void *this, unsigned int pts100); void spudec_assemble(void *this, unsigned char *packet, unsigned int len, unsigned int pts100); void spudec_draw(void *this, void (*draw_alpha)(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride)); void spudec_draw_scaled(void *this, unsigned int dxs, unsigned int dys, void (*draw_alpha)(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride)); void spudec_update_palette(void *this, unsigned int *palette); void *spudec_new_scaled(unsigned int *palette, unsigned int frame_width, unsigned int frame_height); void *spudec_new_scaled_vobsub(unsigned int *palette, unsigned int *cuspal, unsigned int custom, unsigned int frame_width, unsigned int frame_height); void *spudec_new(unsigned int *palette); void spudec_free(void *this); void spudec_reset(void *this); // called after seek int spudec_visible(void *this); // check if spu is visible void spudec_set_font_factor(void * this, double factor); // sets the equivalent to ffactor void spudec_set_hw_spu(void *this, vo_functions_t *hw_spu); int spudec_changed(void *this); void spudec_calc_bbox(void *me, unsigned int dxs, unsigned int dys, unsigned int* bbox); void spudec_draw_scaled(void *me, unsigned int dxs, unsigned int dys, void (*draw_alpha)(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride)); #endif