Mercurial > mplayer.hg
view libmpdemux/demux_mng.c @ 30822:ed3b3682cdde
Check for allocation failure for c->lumMmx2FilterCode and c->chrMmx2FilterCode.
author | reimar |
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date | Mon, 08 Mar 2010 19:41:57 +0000 |
parents | 32725ca88fed |
children | a86413775fbe |
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/* * MNG file demuxer for MPlayer * * Copyright (C) 2008 Stefan Schuermans <stefan blinkenarea org> * * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include "config.h" #include "mp_msg.h" #include "help_mp.h" #include "stream/stream.h" #include "demuxer.h" #include "stheader.h" #define MNG_SUPPORT_READ #define MNG_SUPPORT_DISPLAY #include <libmng.h> /** * \brief some small fixed start time > 0 * * Start time must be > 0 for the variable frame time mechanism * (GIF, MATROSKA, MNG) in video.c to work for the first frame. */ #define MNG_START_PTS 0.01f /** * \brief private context structure * * This structure is used as private data for MPlayer demuxer * and also as private data for the MNG library. * * All members ending in \p _ms are in milliseconds */ typedef struct { stream_t * stream; ///< pointer to MNG data input stream mng_handle h_mng; ///< MNG library image handle int header_processed; ///< if MNG image header is processed mng_uint32 width; ///< MNG image width mng_uint32 height; ///< MNG image height int total_time_ms; ///< total MNG animation time unsigned char * canvas; /**< \brief canvas to draw the image onto * \details * \li lines top-down * \li pixels left-to-right * \li channels RGB * \li no padding * \li NULL if no canvas yet */ int displaying; /**< \brief if displaying already, * i.e. if mng_display has * already been called */ int finished; ///< if animation is finished int global_time_ms; ///< current global time for MNG library int anim_cur_time_ms; ///< current frame time in MNG animation int anim_frame_duration_ms; ///< current frame duration in MNG animation int show_cur_time_ms; /**< \brief current time in the show process, * i.e. time of last demux packet */ int show_next_time_ms; /**< \brief next time in the show process, * i.e. time of next demux packet */ int timer_ms; /**< \brief number of milliseconds after which * libmng wants to be called again */ } mng_priv_t; /** * \brief MNG library callback: Allocate a new zero-filled memory block. * \param[in] size memory block size * \return pointer to new memory block */ static mng_ptr demux_mng_alloc(mng_size_t size) { return calloc(1, size); } /** * \brief MNG library callback: Free memory block. * \param[in] ptr pointer to memory block * \param[in] size memory block size */ static void demux_mng_free(mng_ptr ptr, mng_size_t size) { free(ptr); } /** * \brief MNG library callback: Open MNG stream. * \param[in] h_mng MNG library image handle * \return \p MNG_TRUE on success, \p MNG_FALSE on error (never happens) */ static mng_bool demux_mng_openstream(mng_handle h_mng) { mng_priv_t * mng_priv = mng_get_userdata(h_mng); stream_t * stream = mng_priv->stream; // rewind stream to the beginning stream_seek(stream, stream->start_pos); return MNG_TRUE; } /** * \brief MNG library callback: Close MNG stream. * \param[in] h_mng MNG library image handle * \return \p MNG_TRUE on success, \p MNG_FALSE on error (never happens) */ static mng_bool demux_mng_closestream(mng_handle h_mng) { return MNG_TRUE; } /** * \brief MNG library callback: Read data from stream. * \param[in] h_mng MNG library image handle * \param[in] buf pointer to buffer to fill with data * \param[in] size size of buffer * \param[out] read number of bytes read from stream * \return \p MNG_TRUE on success, \p MNG_FALSE on error (never happens) */ static mng_bool demux_mng_readdata(mng_handle h_mng, mng_ptr buf, mng_uint32 size, mng_uint32 * read) { mng_priv_t * mng_priv = mng_get_userdata(h_mng); stream_t * stream = mng_priv->stream; // simply read data from stream and return number of bytes or error *read = stream_read(stream, buf, size); return MNG_TRUE; } /** * \brief MNG library callback: Header information is processed now. * \param[in] h_mng MNG library image handle * \param[in] width image width * \param[in] height image height * \return \p MNG_TRUE on success, \p MNG_FALSE on error */ static mng_bool demux_mng_processheader(mng_handle h_mng, mng_uint32 width, mng_uint32 height) { mng_priv_t * mng_priv = mng_get_userdata(h_mng); // remember size in private data mng_priv->header_processed = 1; mng_priv->width = width; mng_priv->height = height; // get total animation time mng_priv->total_time_ms = mng_get_playtime(h_mng); // allocate canvas mng_priv->canvas = malloc(height * width * 4); if (!mng_priv->canvas) { mp_msg(MSGT_DEMUX, MSGL_ERR, "demux_mng: could not allocate canvas of size %dx%d\n", width, height); return MNG_FALSE; } return MNG_TRUE; } /** * \brief MNG library callback: Get access to a canvas line. * \param[in] h_mng MNG library image handle * \param[in] line y coordinate of line to access * \return pointer to line on success, \p MNG_NULL on error */ static mng_ptr demux_mng_getcanvasline(mng_handle h_mng, mng_uint32 line) { mng_priv_t * mng_priv = mng_get_userdata(h_mng); // return pointer to canvas line if (line < mng_priv->height && mng_priv->canvas) return (mng_ptr)(mng_priv->canvas + line * mng_priv->width * 4); else return (mng_ptr)MNG_NULL; } /** * \brief MNG library callback: A part of the canvas should be shown. * * This function is called by libmng whenever it thinks a * rectangular part of the display should be updated. This * can happen multiple times for a frame and/or a single time * for a frame. Only the the part of the display occupied by * the rectangle defined by x, y, width, height is to be updated. * It is possible that some parts of the display are not updated * for many frames. There is no chance here to find out if the * current frame is completed with this update or not. * * This mechanism does not match MPlayer's demuxer architecture, * so it will not be used exactly as intended by libmng. * A new frame is generated in the demux_mng_fill_buffer() function * whenever libmng tells us to wait for some time. * * \param[in] h_mng MNG library image handle * \param[in] x rectangle's left edge * \param[in] y rectangle's top edge * \param[in] width rectangle's width * \param[in] height rectangle's heigt * \return \p MNG_TRUE on success, \p MNG_FALSE on error (never happens) */ static mng_bool demux_mng_refresh(mng_handle h_mng, mng_uint32 x, mng_uint32 y, mng_uint32 width, mng_uint32 height) { // nothing to do here, the image data is already on the canvas return MNG_TRUE; } /** * \brief MNG library callback: Get how many milliseconds have passed. * \param[in] h_mng MNG library image handle * \return global time in milliseconds */ static mng_uint32 demux_mng_gettickcount(mng_handle h_mng) { mng_priv_t * mng_priv = mng_get_userdata(h_mng); // return current global time return mng_priv->global_time_ms; } /** * \brief MNG library callback: Please call again after some milliseconds. * \param[in] h_mng MNG library image handle * \param[in] msecs number of milliseconds after which to call again * \return \p MNG_TRUE on success, \p MNG_FALSE on error (never happens) */ static mng_bool demux_mng_settimer(mng_handle h_mng, mng_uint32 msecs) { mng_priv_t * mng_priv = mng_get_userdata(h_mng); // Save number of milliseconds after which to call the MNG library again // in private data. mng_priv->timer_ms = msecs; return MNG_TRUE; } /** * \brief MPlayer callback: Check if stream contains MNG data. * \param[in] demuxer demuxer structure * \return demuxer type constant, \p 0 if unknown */ static int demux_mng_check_file(demuxer_t *demuxer) { char buf[4]; if (stream_read(demuxer->stream, buf, 4) != 4) return 0; if (memcmp(buf, "\x8AMNG", 4)) return 0; return DEMUXER_TYPE_MNG; } /** * \brief MPlayer callback: Fill buffer from MNG stream. * \param[in] demuxer demuxer structure * \param[in] ds demuxer stream * \return \p 1 on success, \p 0 on error */ static int demux_mng_fill_buffer(demuxer_t * demuxer, demux_stream_t * ds) { mng_priv_t * mng_priv = demuxer->priv; mng_handle h_mng = mng_priv->h_mng; mng_retcode mng_ret; demux_packet_t * dp; // exit if animation is finished if (mng_priv->finished) return 0; // advance animation to requested next show time while (mng_priv->anim_cur_time_ms + mng_priv->anim_frame_duration_ms <= mng_priv->show_next_time_ms && !mng_priv->finished) { // advance global and animation time mng_priv->global_time_ms += mng_priv->anim_frame_duration_ms; mng_priv->anim_cur_time_ms += mng_priv->anim_frame_duration_ms; // Clear variable MNG library will write number of milliseconds to // (via settimer callback). mng_priv->timer_ms = 0; // get next image from MNG library if (mng_priv->displaying) mng_ret = mng_display_resume(h_mng); // resume displaying MNG data // to canvas else mng_ret = mng_display(h_mng); // start displaying MNG data to canvas if (mng_ret && mng_ret != MNG_NEEDTIMERWAIT) { mp_msg(MSGT_DEMUX, MSGL_ERR, "demux_mng: could not display MNG data to canvas: " "mng_retcode %d\n", mng_ret); return 0; } mng_priv->displaying = 1; // mng_display() has been called now mng_priv->finished = mng_ret == 0; // animation is finished iff // mng_display() returned 0 // save current frame duration mng_priv->anim_frame_duration_ms = mng_priv->timer_ms < 1 ? 1 : mng_priv->timer_ms; } // while (mng_priv->anim_cur_time_ms + ... // create a new demuxer packet dp = new_demux_packet(mng_priv->height * mng_priv->width * 4); // copy image data into demuxer packet memcpy(dp->buffer, mng_priv->canvas, mng_priv->height * mng_priv->width * 4); // set current show time to requested show time mng_priv->show_cur_time_ms = mng_priv->show_next_time_ms; // get time of next frame to show mng_priv->show_next_time_ms = mng_priv->anim_cur_time_ms + mng_priv->anim_frame_duration_ms; // Set position and timing information in demuxer video and demuxer packet. // - Time must be time of next frame and always be > 0 for the variable // frame time mechanism (GIF, MATROSKA, MNG) in video.c to work. demuxer->video->dpos++; dp->pts = (float)mng_priv->show_next_time_ms / 1000.0f + MNG_START_PTS; dp->pos = stream_tell(demuxer->stream); ds_add_packet(demuxer->video, dp); return 1; } /** * \brief MPlayer callback: Open MNG stream. * \param[in] demuxer demuxer structure * \return demuxer structure on success, \p NULL on error */ static demuxer_t * demux_mng_open(demuxer_t * demuxer) { mng_priv_t * mng_priv; mng_handle h_mng; mng_retcode mng_ret; sh_video_t * sh_video; // create private data structure mng_priv = calloc(1, sizeof(mng_priv_t)); //stream pointer into private data mng_priv->stream = demuxer->stream; // initialize MNG image instance h_mng = mng_initialize((mng_ptr)mng_priv, demux_mng_alloc, demux_mng_free, MNG_NULL); if (!h_mng) { mp_msg(MSGT_DEMUX, MSGL_ERR, "demux_mng: could not initialize MNG image instance\n"); free(mng_priv); return NULL; } // MNG image handle into private data mng_priv->h_mng = h_mng; // set required MNG callbacks if (mng_setcb_openstream(h_mng, demux_mng_openstream) || mng_setcb_closestream(h_mng, demux_mng_closestream) || mng_setcb_readdata(h_mng, demux_mng_readdata) || mng_setcb_processheader(h_mng, demux_mng_processheader) || mng_setcb_getcanvasline(h_mng, demux_mng_getcanvasline) || mng_setcb_refresh(h_mng, demux_mng_refresh) || mng_setcb_gettickcount(h_mng, demux_mng_gettickcount) || mng_setcb_settimer(h_mng, demux_mng_settimer) || mng_set_canvasstyle(h_mng, MNG_CANVAS_RGBA8)) { mp_msg(MSGT_DEMUX, MSGL_ERR, "demux_mng: could not set MNG callbacks\n"); mng_cleanup(&h_mng); free(mng_priv); return NULL; } // start reading MNG data mng_ret = mng_read(h_mng); if (mng_ret) { mp_msg(MSGT_DEMUX, MSGL_ERR, "demux_mng: could not start reading MNG data: " "mng_retcode %d\n", mng_ret); mng_cleanup(&h_mng); free(mng_priv); return NULL; } // check that MNG header is processed now if (!mng_priv->header_processed) { mp_msg(MSGT_DEMUX, MSGL_ERR, "demux_mng: internal error: header not processed\n"); mng_cleanup(&h_mng); free(mng_priv); return NULL; } // create a new video stream header sh_video = new_sh_video(demuxer, 0); // Make sure the demuxer knows about the new video stream header // (even though new_sh_video() ought to take care of it). // (Thanks to demux_gif.c for this.) demuxer->video->sh = sh_video; // Make sure that the video demuxer stream header knows about its // parent video demuxer stream (this is getting wacky), or else // video_read_properties() will choke. // (Thanks to demux_gif.c for this.) sh_video->ds = demuxer->video; // set format of pixels in video packets sh_video->format = mmioFOURCC(32, 'B', 'G', 'R'); // set framerate to some value (MNG does not have a fixed framerate) sh_video->fps = 5.0f; sh_video->frametime = 1.0f / sh_video->fps; // set video frame parameters sh_video->bih = malloc(sizeof(BITMAPINFOHEADER)); sh_video->bih->biCompression = sh_video->format; sh_video->bih->biWidth = mng_priv->width; sh_video->bih->biHeight = mng_priv->height; sh_video->bih->biBitCount = 32; sh_video->bih->biPlanes = 1; // Set start time to something > 0. // - This is required for the variable frame time mechanism // (GIF, MATROSKA, MNG) in video.c to work for the first frame. sh_video->ds->pts = MNG_START_PTS; // set private data in demuxer and return demuxer demuxer->priv = mng_priv; return demuxer; } /** * \brief MPlayer callback: Close MNG stream. * \param[in] demuxer demuxer structure */ static void demux_mng_close(demuxer_t* demuxer) { mng_priv_t * mng_priv = demuxer->priv; if (mng_priv) { // shutdown MNG image instance if (mng_priv->h_mng) mng_cleanup(&mng_priv->h_mng); // free private data if (mng_priv->canvas) free(mng_priv->canvas); free(mng_priv); } } /** * \brief MPlayer callback: Seek in MNG stream. * \param[in] demuxer demuxer structure * \param[in] rel_seek_secs relative seek time in seconds * \param[in] audio_delay unused, MNG does not contain audio * \param[in] flags bit flags, \p 1: absolute, \p 2: fractional position */ static void demux_mng_seek(demuxer_t * demuxer, float rel_seek_secs, float audio_delay, int flags) { mng_priv_t * mng_priv = demuxer->priv; mng_handle h_mng = mng_priv->h_mng; mng_retcode mng_ret; int seek_ms, pos_ms; // exit if not ready to seek (header not yet read or not yet displaying) if (!mng_priv->header_processed || !mng_priv->displaying) return; // get number of milliseconds to seek to if (flags & 2) // seek by fractional position (0.0 ... 1.0) seek_ms = (int)(rel_seek_secs * (float)mng_priv->total_time_ms); else // seek by time in seconds seek_ms = (int)(rel_seek_secs * 1000.0f + 0.5f); // get new position in milliseconds if (flags & 1) // absolute pos_ms = seek_ms; else // relative pos_ms = mng_priv->show_cur_time_ms + seek_ms; // fix position if (pos_ms < 0) pos_ms = 0; if (pos_ms > mng_priv->total_time_ms) pos_ms = mng_priv->total_time_ms; // FIXME // In principle there is a function to seek in MNG: mng_display_gotime(). // - Using it did not work out (documentation is very brief, // example code does not exist?). // - The following code works, but its performance is quite bad. // seeking forward if (pos_ms >= mng_priv->show_cur_time_ms) { // Simply advance show time to seek position. // - Everything else will be handled in demux_mng_fill_buffer(). mng_priv->show_next_time_ms = pos_ms; } // if (pos_ms > mng_priv->show_time_ms) // seeking backward else { // if (pos_ms > mng_priv->show_time_ms) // Clear variable MNG library will write number of milliseconds to // (via settimer callback). mng_priv->timer_ms = 0; // Restart displaying and advance show time to seek position. // - Everything else will be handled in demux_mng_fill_buffer(). mng_ret = mng_display_reset(h_mng); // If a timer wait is needed, fool libmng that requested time // passed and try again. if (mng_ret == MNG_NEEDTIMERWAIT) { mng_priv->global_time_ms += mng_priv->timer_ms; mng_ret = mng_display_reset(h_mng); } if (mng_ret) { mp_msg(MSGT_DEMUX, MSGL_ERR, "demux_mng: could not reset MNG display state: " "mng_retcode %d\n", mng_ret); return; } mng_priv->displaying = 0; mng_priv->finished = 0; mng_priv->anim_cur_time_ms = 0; mng_priv->anim_frame_duration_ms = 0; mng_priv->show_next_time_ms = pos_ms; } // if (pos_ms > mng_priv->show_time_ms) ... else } /** * \brief MPlayer callback: Control MNG stream. * \param[in] demuxer demuxer structure * \param[in] cmd code of control command to perform * \param[in,out] arg command argument * \return demuxer control response code */ static int demux_mng_control(demuxer_t * demuxer, int cmd, void * arg) { mng_priv_t * mng_priv = demuxer->priv; switch(cmd) { // get total movie length case DEMUXER_CTRL_GET_TIME_LENGTH: if (mng_priv->header_processed) { *(double *)arg = (double)mng_priv->total_time_ms / 1000.0; return DEMUXER_CTRL_OK; } else { return DEMUXER_CTRL_DONTKNOW; } break; // get position in movie case DEMUXER_CTRL_GET_PERCENT_POS: if (mng_priv->header_processed && mng_priv->total_time_ms > 0) { *(int *)arg = (100 * mng_priv->show_cur_time_ms + mng_priv->total_time_ms / 2) / mng_priv->total_time_ms; return DEMUXER_CTRL_OK; } else { return DEMUXER_CTRL_DONTKNOW; } break; default: return DEMUXER_CTRL_NOTIMPL; } // switch (cmd) } const demuxer_desc_t demuxer_desc_mng = { "MNG demuxer", "mng", "MNG", "Stefan Schuermans <stefan@blinkenarea.org>", "MNG files, using libmng", DEMUXER_TYPE_MNG, 0, // unsafe autodetect (only checking magic at beginning of stream) demux_mng_check_file, demux_mng_fill_buffer, demux_mng_open, demux_mng_close, demux_mng_seek, demux_mng_control };