Mercurial > mplayer.hg
view libass/ass_strtod.c @ 34690:eeb74ce15120
Fix bug with playlist playback.
When <stop> is pressed and you shift to another track and press <play>,
the track is played twice (before advancing to the next element in the
list).
Reported by drake ch, drake.ch hotmail com.
When shifting to another track, set information that at the end of
playback of the current track the next track to be played shall not be
determined (!uiGotoTheNext) only if currently playing. That is because
the track shifting function itself (which already has determined the
next track to be played) will end the playback of the current track (and
start the next one) only if currently playing.
If not playing, the next track to be played after the end of playback of
the current track (determined by the track shifting function) must be
determined again (uiGotoTheNext).
author | ib |
---|---|
date | Mon, 27 Feb 2012 22:09:34 +0000 |
parents | e64df5862cea |
children |
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/* * Copyright (c) 1988-1993 The Regents of the University of California. * Copyright (c) 1994 Sun Microsystems, Inc. * * Permission to use, copy, modify, and distribute this * software and its documentation for any purpose and without * fee is hereby granted, provided that the above copyright * notice appear in all copies. The University of California * makes no representations about the suitability of this * software for any purpose. It is provided "as is" without * express or implied warranty. * */ #include <stdlib.h> #include <ctype.h> #include <errno.h> const static int maxExponent = 511; /* Largest possible base 10 exponent. Any * exponent larger than this will already * produce underflow or overflow, so there's * no need to worry about additional digits. */ const static double powersOf10[] = { /* Table giving binary powers of 10. Entry */ 10., /* is 10^2^i. Used to convert decimal */ 100., /* exponents into floating-point numbers. */ 1.0e4, 1.0e8, 1.0e16, 1.0e32, 1.0e64, 1.0e128, 1.0e256 }; /* *---------------------------------------------------------------------- * * strtod -- * * This procedure converts a floating-point number from an ASCII * decimal representation to internal double-precision format. * * Results: * The return value is the double-precision floating-point * representation of the characters in string. If endPtr isn't * NULL, then *endPtr is filled in with the address of the * next character after the last one that was part of the * floating-point number. * * Side effects: * None. * *---------------------------------------------------------------------- */ double ass_strtod(string, endPtr) const char *string; /* A decimal ASCII floating-point number, * optionally preceded by white space. * Must have form "-I.FE-X", where I is the * integer part of the mantissa, F is the * fractional part of the mantissa, and X * is the exponent. Either of the signs * may be "+", "-", or omitted. Either I * or F may be omitted, or both. The decimal * point isn't necessary unless F is present. * The "E" may actually be an "e". E and X * may both be omitted (but not just one). */ char **endPtr; /* If non-NULL, store terminating character's * address here. */ { int sign, expSign = 0; double fraction, dblExp, *d; register const char *p; register int c; int exp = 0; /* Exponent read from "EX" field. */ int fracExp = 0; /* Exponent that derives from the fractional * part. Under normal circumstatnces, it is * the negative of the number of digits in F. * However, if I is very long, the last digits * of I get dropped (otherwise a long I with a * large negative exponent could cause an * unnecessary overflow on I alone). In this * case, fracExp is incremented one for each * dropped digit. */ int mantSize; /* Number of digits in mantissa. */ int decPt; /* Number of mantissa digits BEFORE decimal * point. */ const char *pExp; /* Temporarily holds location of exponent * in string. */ /* * Strip off leading blanks and check for a sign. */ p = string; while (isspace(*p)) { p += 1; } if (*p == '-') { sign = 1; p += 1; } else { if (*p == '+') { p += 1; } sign = 0; } /* * Count the number of digits in the mantissa (including the decimal * point), and also locate the decimal point. */ decPt = -1; for (mantSize = 0; ; mantSize += 1) { c = *p; if (!isdigit(c)) { if ((c != '.') || (decPt >= 0)) { break; } decPt = mantSize; } p += 1; } /* * Now suck up the digits in the mantissa. Use two integers to * collect 9 digits each (this is faster than using floating-point). * If the mantissa has more than 18 digits, ignore the extras, since * they can't affect the value anyway. */ pExp = p; p -= mantSize; if (decPt < 0) { decPt = mantSize; } else { mantSize -= 1; /* One of the digits was the point. */ } if (mantSize > 18) { fracExp = decPt - 18; mantSize = 18; } else { fracExp = decPt - mantSize; } if (mantSize == 0) { fraction = 0.0; p = string; goto done; } else { int frac1, frac2; frac1 = 0; for ( ; mantSize > 9; mantSize -= 1) { c = *p; p += 1; if (c == '.') { c = *p; p += 1; } frac1 = 10*frac1 + (c - '0'); } frac2 = 0; for (; mantSize > 0; mantSize -= 1) { c = *p; p += 1; if (c == '.') { c = *p; p += 1; } frac2 = 10*frac2 + (c - '0'); } fraction = (1.0e9 * frac1) + frac2; } /* * Skim off the exponent. */ p = pExp; if ((*p == 'E') || (*p == 'e')) { p += 1; if (*p == '-') { expSign = 1; p += 1; } else { if (*p == '+') { p += 1; } expSign = 0; } while (isdigit(*p)) { exp = exp * 10 + (*p - '0'); p += 1; } } if (expSign) { exp = fracExp - exp; } else { exp = fracExp + exp; } /* * Generate a floating-point number that represents the exponent. * Do this by processing the exponent one bit at a time to combine * many powers of 2 of 10. Then combine the exponent with the * fraction. */ if (exp < 0) { expSign = 1; exp = -exp; } else { expSign = 0; } if (exp > maxExponent) { exp = maxExponent; errno = ERANGE; } dblExp = 1.0; for (d = (double *) powersOf10; exp != 0; exp >>= 1, d += 1) { if (exp & 01) { dblExp *= *d; } } if (expSign) { fraction /= dblExp; } else { fraction *= dblExp; } done: if (endPtr != NULL) { *endPtr = (char *) p; } if (sign) { return -fraction; } return fraction; }