Mercurial > mplayer.hg
view libvo/vo_gl.c @ 15721:eec6ace22741
small change to field-matching metrics which hopefully makes a big
improvement to results. inter-field comparison is now counterbalanced
with intra-field total (vertical) variation. this means that areas of
extreme high frequency content, which become aliased within individual
fields, will not interfere with field matching. examples: white noise
effects, small kanji, very small latin text, ...
may still need tweaking. please report regressions. this change will
likely be made optional in the future (right now it's enclosed in
"if (1)"...
author | rfelker |
---|---|
date | Tue, 14 Jun 2005 05:33:34 +0000 |
parents | e040252b8370 |
children | f75ba7f7b7b2 |
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#include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include <errno.h> #include "mp_msg.h" #include "config.h" #include "subopt-helper.h" #include "video_out.h" #include "video_out_internal.h" #include "font_load.h" #include "sub.h" #include <errno.h> #include "gl_common.h" #include "aspect.h" #ifdef HAVE_NEW_GUI #include "Gui/interface.h" #endif static vo_info_t info = { "X11 (OpenGL)", "gl", "Arpad Gereoffy <arpi@esp-team.scene.hu>", "" }; LIBVO_EXTERN(gl) static XVisualInfo *gl_vinfo = NULL; static GLXContext gl_context = 0; static int wsGLXAttrib[] = { GLX_RGBA, GLX_RED_SIZE,1, GLX_GREEN_SIZE,1, GLX_BLUE_SIZE,1, GLX_DOUBLEBUFFER, None }; static int use_osd; static int scaled_osd; //! How many parts the OSD may consist of at most #define MAX_OSD_PARTS 20 //! Textures for OSD static GLuint osdtex[MAX_OSD_PARTS]; #ifndef FAST_OSD //! Alpha textures for OSD static GLuint osdatex[MAX_OSD_PARTS]; #endif //! Display lists that draw the OSD parts static GLuint osdDispList[MAX_OSD_PARTS]; //! How many parts the OSD currently consists of static int osdtexCnt = 0; static int use_aspect; static uint32_t image_width; static uint32_t image_height; static uint32_t image_bytes; static int many_fmts; static GLenum gl_texfmt; static GLenum gl_format; static GLenum gl_type; static int int_pause; static uint32_t texture_width; static uint32_t texture_height; static unsigned int slice_height = 1; static void resize(int x,int y){ mp_msg(MSGT_VO, MSGL_V, "[gl] Resize: %dx%d\n",x,y); glViewport( 0, 0, x, y ); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (vo_fs && use_aspect) { int new_w, new_h; GLdouble scale_x, scale_y; aspect(&new_w, &new_h, A_ZOOM); panscan_calc(); new_w += vo_panscan_x; new_h += vo_panscan_y; scale_x = (GLdouble) new_w / (GLdouble) x; scale_y = (GLdouble) new_h / (GLdouble) y; glScaled(scale_x, scale_y, 1); } glOrtho(0, image_width, image_height, 0, -1,1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); if (!scaled_osd) { #ifdef HAVE_FREETYPE // adjust font size to display size force_load_font = 1; #endif vo_osd_changed(OSDTYPE_OSD); } } /** * \brief Initialize a (new or reused) OpenGL context. */ static int initGl(uint32_t d_width, uint32_t d_height) { unsigned char *ImageData = NULL; texture_width = 32; while (texture_width < image_width || texture_width < image_height) texture_width *= 2; texture_height = texture_width; glDisable(GL_BLEND); glDisable(GL_DEPTH_TEST); glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); glEnable(GL_TEXTURE_2D); mp_msg(MSGT_VO, MSGL_V, "[gl] Creating %dx%d texture...\n", texture_width, texture_height); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glAdjustAlignment(texture_width * image_bytes); ImageData = malloc(texture_width * texture_height * image_bytes); memset(ImageData, 0, texture_width * texture_height * image_bytes); glTexImage2D(GL_TEXTURE_2D, 0, gl_texfmt, texture_width, texture_height, 0, gl_format, gl_type, ImageData); free (ImageData); // set alignment as default is 4 which will break some files glAdjustAlignment(image_width * image_bytes); resize(d_width, d_height); glClearColor( 0.0f,0.0f,0.0f,0.0f ); glClear( GL_COLOR_BUFFER_BIT ); return 1; } /* connect to server, create and map window, * allocate colors and (shared) memory */ static uint32_t config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { image_height = height; image_width = width; glFindFormat(format, &image_bytes, &gl_texfmt, &gl_format, &gl_type); image_bytes = (image_bytes + 7) / 8; int_pause = 0; panscan_init(); aspect_save_orig(width,height); aspect_save_prescale(d_width,d_height); aspect_save_screenres(vo_screenwidth,vo_screenheight); aspect(&d_width,&d_height,A_NOZOOM); vo_dx = (vo_screenwidth - d_width) / 2; vo_dy = (vo_screenheight - d_height) / 2; geometry(&vo_dx, &vo_dy, &d_width, &d_height, vo_screenwidth, vo_screenheight); #ifdef X11_FULLSCREEN // if( flags&VOFLAG_FULLSCREEN ){ // (-fs) // aspect(&d_width,&d_height,A_ZOOM); // } #endif #ifdef HAVE_NEW_GUI if (use_gui) { // GUI creates and manages window for us vo_dwidth = d_width; vo_dheight= d_height; guiGetEvent(guiSetShVideo, 0); setGlWindow(&gl_vinfo, &gl_context, vo_window); initGl(vo_dwidth, vo_dheight); return 0; } #endif if ( vo_window == None ) { unsigned int fg, bg; XSizeHints hint; XVisualInfo *vinfo; XEvent xev; vo_fs = VO_FALSE; hint.x = vo_dx; hint.y = vo_dy; hint.width = d_width; hint.height = d_height; hint.flags = PPosition | PSize; /* Get some colors */ bg = WhitePixel(mDisplay, mScreen); fg = BlackPixel(mDisplay, mScreen); /* Make the window */ vinfo=glXChooseVisual( mDisplay,mScreen,wsGLXAttrib ); if (vinfo == NULL) { mp_msg(MSGT_VO, MSGL_ERR, "[gl] no GLX support present\n"); return -1; } vo_window = vo_x11_create_smooth_window(mDisplay, mRootWin, vinfo->visual, hint.x, hint.y, hint.width, hint.height, vinfo->depth, XCreateColormap(mDisplay, mRootWin, vinfo->visual, AllocNone)); vo_x11_classhint( mDisplay,vo_window,"gl" ); vo_hidecursor(mDisplay,vo_window); // if ( flags&VOFLAG_FULLSCREEN ) vo_x11_decoration( mDisplay,vo_window,0 ); XSelectInput(mDisplay, vo_window, StructureNotifyMask); /* Tell other applications about this window */ XSetStandardProperties(mDisplay, vo_window, title, title, None, NULL, 0, &hint); /* Map window. */ XMapWindow(mDisplay, vo_window); #ifdef HAVE_XINERAMA vo_x11_xinerama_move(mDisplay,vo_window); #endif /* Wait for map. */ do { XNextEvent(mDisplay, &xev); } while (xev.type != MapNotify || xev.xmap.event != vo_window); XSelectInput(mDisplay, vo_window, NoEventMask); XSync(mDisplay, False); vo_x11_selectinput_witherr(mDisplay, vo_window, StructureNotifyMask | KeyPressMask | PointerMotionMask | ButtonPressMask | ButtonReleaseMask | ExposureMask ); } if (vo_ontop) vo_x11_setlayer(mDisplay, vo_window, vo_ontop); vo_x11_nofs_sizepos(vo_dx, vo_dy, d_width, d_height); if (vo_fs ^ (flags & VOFLAG_FULLSCREEN)) vo_x11_fullscreen(); setGlWindow(&gl_vinfo, &gl_context, vo_window); initGl(vo_dwidth, vo_dheight); return 0; } static void check_events(void) { int e=vo_x11_check_events(mDisplay); if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight); if(e&VO_EVENT_EXPOSE && int_pause) flip_page(); } /** * Creates the textures and the display list needed for displaying * an OSD part. * Callback function for vo_draw_text(). */ static void create_osd_texture(int x0, int y0, int w, int h, unsigned char *src, unsigned char *srca, int stride) { int i; // initialize to 8 to avoid special-casing on alignment int sx = 8, sy = 8; GLfloat xcov, ycov; GLint scale_type = (scaled_osd) ? GL_LINEAR : GL_NEAREST; char *clearTexture; while (sx < w) sx *= 2; while (sy < h) sy *= 2; xcov = (GLfloat) w / (GLfloat) sx; ycov = (GLfloat) h / (GLfloat) sy; if (osdtexCnt >= MAX_OSD_PARTS) { mp_msg(MSGT_VO, MSGL_ERR, "Too many OSD parts, contact the developers!\n"); return; } clearTexture = malloc(sx * sy); memset(clearTexture, 0, sx * sy); // create Textures for OSD part glAdjustAlignment(stride); glPixelStorei(GL_UNPACK_ROW_LENGTH, stride); glGenTextures(1, &osdtex[osdtexCnt]); glBindTexture(GL_TEXTURE_2D, osdtex[osdtexCnt]); glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, sx, sy, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, clearTexture); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, scale_type); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, scale_type); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_LUMINANCE, GL_UNSIGNED_BYTE, src); #ifndef FAST_OSD glGenTextures(1, &osdatex[osdtexCnt]); glBindTexture(GL_TEXTURE_2D, osdatex[osdtexCnt]); glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, sx, sy, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, clearTexture); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, scale_type); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, scale_type); for (i = 0; i < h * stride; i++) clearTexture[i] = ~(-srca[i]); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_ALPHA, GL_UNSIGNED_BYTE, clearTexture); #endif glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); glAdjustAlignment(image_width * image_bytes); glBindTexture(GL_TEXTURE_2D, 0); free(clearTexture); // Create a list for rendering this OSD part osdDispList[osdtexCnt] = glGenLists(1); glNewList(osdDispList[osdtexCnt], GL_COMPILE); #ifndef FAST_OSD // render alpha glBlendFunc(GL_ZERO, GL_SRC_ALPHA); glBindTexture(GL_TEXTURE_2D, osdatex[osdtexCnt]); glBegin(GL_QUADS); glTexCoord2f (0, 0); glVertex2f (x0, y0); glTexCoord2f (0, ycov); glVertex2f (x0, y0 + h); glTexCoord2f (xcov, ycov); glVertex2f (x0 + w, y0 + h); glTexCoord2f (xcov, 0); glVertex2f (x0 + w, y0); glEnd(); #endif // render OSD glBlendFunc (GL_ONE, GL_ONE); glBindTexture(GL_TEXTURE_2D, osdtex[osdtexCnt]); glBegin(GL_QUADS); glTexCoord2f (0, 0); glVertex2f (x0, y0); glTexCoord2f (0, ycov); glVertex2f (x0, y0 + h); glTexCoord2f (xcov, ycov); glVertex2f (x0 + w, y0 + h); glTexCoord2f (xcov, 0); glVertex2f (x0 + w, y0); glEnd(); glEndList(); osdtexCnt++; } static void draw_osd(void) { int i; int osd_h, osd_w; if (!use_osd) return; if (vo_osd_changed(0)) { for (i = 0; i < osdtexCnt; i++) { glDeleteTextures(1, &osdtex[i]); #ifndef FAST_OSD glDeleteTextures(1, &osdatex[i]); #endif glDeleteLists(osdDispList[i], 1); } osdtexCnt = 0; osd_w = (scaled_osd) ? image_width : vo_dwidth; osd_h = (scaled_osd) ? image_height : vo_dheight; vo_draw_text(osd_w, osd_h, create_osd_texture); } } static void flip_page(void) { // glEnable(GL_TEXTURE_2D); // glBindTexture(GL_TEXTURE_2D, texture_id); glColor3f(1,1,1); glBegin(GL_QUADS); glTexCoord2f(0,0);glVertex2i(0,0); glTexCoord2f(0,1);glVertex2i(0,texture_height); glTexCoord2f(1,1);glVertex2i(texture_width,texture_height); glTexCoord2f(1,0);glVertex2i(texture_width,0); glEnd(); if (osdtexCnt > 0) { // set special rendering parameters if (!scaled_osd) { glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0, vo_dwidth, vo_dheight, 0, -1, 1); } glEnable(GL_BLEND); // draw OSD glCallLists(osdtexCnt, GL_UNSIGNED_INT, osdDispList); // set rendering parameters back to defaults glDisable (GL_BLEND); if (!scaled_osd) glPopMatrix(); glBindTexture(GL_TEXTURE_2D, 0); } // glFlush(); glFinish(); glXSwapBuffers( mDisplay,vo_window ); if (vo_fs && use_aspect) glClear(GL_COLOR_BUFFER_BIT); } //static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num) static uint32_t draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y) { return 0; } static uint32_t draw_frame(uint8_t *src[]) { unsigned int i; uint8_t *ImageData=src[0]; if (slice_height == 0) glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, image_width, image_height, gl_format, gl_type, ImageData); else for(i=0;i<image_height;i+=slice_height){ glTexSubImage2D( GL_TEXTURE_2D, // target 0, // level 0, // x offset // image_height-1-i, // y offset i, // y offset image_width, // width (i+slice_height<=image_height)?slice_height:image_height-i, // height gl_format, gl_type, ImageData+i*image_bytes*image_width ); // *pixels } return 0; } static uint32_t query_format(uint32_t format) { int caps = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW; if (use_osd) caps |= VFCAP_OSD; if ((format == IMGFMT_RGB24) || (format == IMGFMT_RGBA)) return caps; if (many_fmts && glFindFormat(format, NULL, NULL, NULL, NULL)) return caps; return 0; } static void uninit(void) { if ( !vo_config_count ) return; releaseGlContext(&gl_vinfo, &gl_context); vo_x11_uninit(); } static opt_t subopts[] = { {"manyfmts", OPT_ARG_BOOL, &many_fmts, NULL}, {"osd", OPT_ARG_BOOL, &use_osd, NULL}, {"scaled-osd", OPT_ARG_BOOL, &scaled_osd, NULL}, {"aspect", OPT_ARG_BOOL, &use_aspect, NULL}, {"slice-height", OPT_ARG_INT, &slice_height, (opt_test_f)int_non_neg}, {NULL} }; static uint32_t preinit(const char *arg) { // set defaults many_fmts = 0; use_osd = 1; scaled_osd = 0; use_aspect = 1; slice_height = 4; if (subopt_parse(arg, subopts) != 0) { mp_msg(MSGT_VO, MSGL_FATAL, "\n-vo gl command line help:\n" "Example: mplayer -vo gl:slice-height=4\n" "\nOptions:\n" " manyfmts\n" " Enable extended color formats for OpenGL 1.2 and later\n" " slice-height=<0-...>\n" " Slice size for texture transfer, 0 for whole image\n" " noosd\n" " Do not use OpenGL OSD code\n" " noaspect\n" " Do not do aspect scaling\n" "\n" ); return -1; } if (many_fmts) mp_msg (MSGT_VO, MSGL_WARN, "[gl] using extended formats.\n" "Make sure you have OpenGL >= 1.2 and used corresponding " "headers for compiling!\n"); mp_msg (MSGT_VO, MSGL_INFO, "[gl] Using %d as slice height " "(0 means image height).\n", slice_height); if( !vo_init() ) return -1; // Can't open X11 return 0; } static uint32_t control(uint32_t request, void *data, ...) { switch (request) { case VOCTRL_PAUSE: return (int_pause=1); case VOCTRL_RESUME: return (int_pause=0); case VOCTRL_QUERY_FORMAT: return query_format(*((uint32_t*)data)); case VOCTRL_GUISUPPORT: return VO_TRUE; case VOCTRL_ONTOP: vo_x11_ontop(); return VO_TRUE; case VOCTRL_FULLSCREEN: vo_x11_fullscreen(); return VO_TRUE; case VOCTRL_GET_PANSCAN: if (!use_aspect) return VO_NOTIMPL; return VO_TRUE; case VOCTRL_SET_PANSCAN: if (!use_aspect) return VO_NOTIMPL; resize (vo_dwidth, vo_dheight); return VO_TRUE; } return VO_NOTIMPL; }