Mercurial > mplayer.hg
view libmpeg2/motion_comp_arm_s.S @ 23978:ef6e50c3c172
Revert setting audio output channel count for FFmpeg
The FFmpeg API needs to be fixed before this can be done sanely.
ffdca wants the desired output channel count to be set in
avctx->channels. Unfortunately it also completely fails if the requested
number of channels is not available rather than returning a different
amount (if 6 channels are requested we'd probably rather use stereo than
fail completely).
ffvorbis ignores caller-set values in avctx->channels. It writes the
channel count there once during init. This means the caller can only
set the count before init because later there would be no indication
whether the channel count in avctx reflects real output.
ffwma requires the caller to supply the encoded channel count
in avctx->channels during init or it fails. So it is not possible to
set a different number of desired output channels there before init
either.
author | uau |
---|---|
date | Thu, 02 Aug 2007 21:54:14 +0000 |
parents | f0ddd02aec27 |
children | 62abac0c8637 |
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@ motion_comp_arm_s.S @ Copyright (C) 2004 AGAWA Koji <i (AT) atty (DOT) jp> @ @ This file is part of mpeg2dec, a free MPEG-2 video stream decoder. @ See http://libmpeg2.sourceforge.net/ for updates. @ @ mpeg2dec is free software; you can redistribute it and/or modify @ it under the terms of the GNU General Public License as published by @ the Free Software Foundation; either version 2 of the License, or @ (at your option) any later version. @ @ mpeg2dec is distributed in the hope that it will be useful, @ but WITHOUT ANY WARRANTY; without even the implied warranty of @ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the @ GNU General Public License for more details. @ @ You should have received a copy of the GNU General Public License @ along with this program; if not, write to the Free Software @ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA .text @ ---------------------------------------------------------------- .align .global MC_put_o_16_arm MC_put_o_16_arm: @@ void func(uint8_t * dest, const uint8_t * ref, int stride, int height) pld [r1] stmfd sp!, {r4-r11, lr} @ R14 is also called LR and r4, r1, #3 adr r5, MC_put_o_16_arm_align_jt add r5, r5, r4, lsl #2 ldr pc, [r5] MC_put_o_16_arm_align0: ldmia r1, {r4-r7} add r1, r1, r2 pld [r1] stmia r0, {r4-r7} subs r3, r3, #1 add r0, r0, r2 bne MC_put_o_16_arm_align0 ldmfd sp!, {r4-r11, pc} @@ update PC with LR content. .macro PROC shift ldmia r1, {r4-r8} add r1, r1, r2 mov r9, r4, lsr #(\shift) pld [r1] mov r10, r5, lsr #(\shift) orr r9, r9, r5, lsl #(32-\shift) mov r11, r6, lsr #(\shift) orr r10, r10, r6, lsl #(32-\shift) mov r12, r7, lsr #(\shift) orr r11, r11, r7, lsl #(32-\shift) orr r12, r12, r8, lsl #(32-\shift) stmia r0, {r9-r12} subs r3, r3, #1 add r0, r0, r2 .endm MC_put_o_16_arm_align1: and r1, r1, #0xFFFFFFFC 1: PROC(8) bne 1b ldmfd sp!, {r4-r11, pc} @@ update PC with LR content. MC_put_o_16_arm_align2: and r1, r1, #0xFFFFFFFC 1: PROC(16) bne 1b ldmfd sp!, {r4-r11, pc} @@ update PC with LR content. MC_put_o_16_arm_align3: and r1, r1, #0xFFFFFFFC 1: PROC(24) bne 1b ldmfd sp!, {r4-r11, pc} @@ update PC with LR content. MC_put_o_16_arm_align_jt: .word MC_put_o_16_arm_align0 .word MC_put_o_16_arm_align1 .word MC_put_o_16_arm_align2 .word MC_put_o_16_arm_align3 @ ---------------------------------------------------------------- .align .global MC_put_o_8_arm MC_put_o_8_arm: @@ void func(uint8_t * dest, const uint8_t * ref, int stride, int height) pld [r1] stmfd sp!, {r4-r10, lr} @ R14 is also called LR and r4, r1, #3 adr r5, MC_put_o_8_arm_align_jt add r5, r5, r4, lsl #2 ldr pc, [r5] MC_put_o_8_arm_align0: ldmia r1, {r4-r5} add r1, r1, r2 pld [r1] stmia r0, {r4-r5} add r0, r0, r2 subs r3, r3, #1 bne MC_put_o_8_arm_align0 ldmfd sp!, {r4-r10, pc} @@ update PC with LR content. .macro PROC8 shift ldmia r1, {r4-r6} add r1, r1, r2 mov r9, r4, lsr #(\shift) pld [r1] mov r10, r5, lsr #(\shift) orr r9, r9, r5, lsl #(32-\shift) orr r10, r10, r6, lsl #(32-\shift) stmia r0, {r9-r10} subs r3, r3, #1 add r0, r0, r2 .endm MC_put_o_8_arm_align1: and r1, r1, #0xFFFFFFFC 1: PROC8(8) bne 1b ldmfd sp!, {r4-r10, pc} @@ update PC with LR content. MC_put_o_8_arm_align2: and r1, r1, #0xFFFFFFFC 1: PROC8(16) bne 1b ldmfd sp!, {r4-r10, pc} @@ update PC with LR content. MC_put_o_8_arm_align3: and r1, r1, #0xFFFFFFFC 1: PROC8(24) bne 1b ldmfd sp!, {r4-r10, pc} @@ update PC with LR content. MC_put_o_8_arm_align_jt: .word MC_put_o_8_arm_align0 .word MC_put_o_8_arm_align1 .word MC_put_o_8_arm_align2 .word MC_put_o_8_arm_align3 @ ---------------------------------------------------------------- .macro AVG_PW rW1, rW2 mov \rW2, \rW2, lsl #24 orr \rW2, \rW2, \rW1, lsr #8 eor r9, \rW1, \rW2 and \rW2, \rW1, \rW2 and r10, r9, r12 add \rW2, \rW2, r10, lsr #1 and r10, r9, r11 add \rW2, \rW2, r10 .endm .align .global MC_put_x_16_arm MC_put_x_16_arm: @@ void func(uint8_t * dest, const uint8_t * ref, int stride, int height) pld [r1] stmfd sp!, {r4-r11,lr} @ R14 is also called LR and r4, r1, #3 adr r5, MC_put_x_16_arm_align_jt ldr r11, [r5] mvn r12, r11 add r5, r5, r4, lsl #2 ldr pc, [r5, #4] .macro ADJ_ALIGN_QW shift, R0, R1, R2, R3, R4 mov \R0, \R0, lsr #(\shift) orr \R0, \R0, \R1, lsl #(32 - \shift) mov \R1, \R1, lsr #(\shift) orr \R1, \R1, \R2, lsl #(32 - \shift) mov \R2, \R2, lsr #(\shift) orr \R2, \R2, \R3, lsl #(32 - \shift) mov \R3, \R3, lsr #(\shift) orr \R3, \R3, \R4, lsl #(32 - \shift) mov \R4, \R4, lsr #(\shift) @ and \R4, \R4, #0xFF .endm MC_put_x_16_arm_align0: ldmia r1, {r4-r8} add r1, r1, r2 pld [r1] AVG_PW r7, r8 AVG_PW r6, r7 AVG_PW r5, r6 AVG_PW r4, r5 stmia r0, {r5-r8} subs r3, r3, #1 add r0, r0, r2 bne MC_put_x_16_arm_align0 ldmfd sp!, {r4-r11,pc} @@ update PC with LR content. MC_put_x_16_arm_align1: and r1, r1, #0xFFFFFFFC 1: ldmia r1, {r4-r8} add r1, r1, r2 pld [r1] ADJ_ALIGN_QW 8, r4, r5, r6, r7, r8 AVG_PW r7, r8 AVG_PW r6, r7 AVG_PW r5, r6 AVG_PW r4, r5 stmia r0, {r5-r8} subs r3, r3, #1 add r0, r0, r2 bne 1b ldmfd sp!, {r4-r11,pc} @@ update PC with LR content. MC_put_x_16_arm_align2: and r1, r1, #0xFFFFFFFC 1: ldmia r1, {r4-r8} add r1, r1, r2 pld [r1] ADJ_ALIGN_QW 16, r4, r5, r6, r7, r8 AVG_PW r7, r8 AVG_PW r6, r7 AVG_PW r5, r6 AVG_PW r4, r5 stmia r0, {r5-r8} subs r3, r3, #1 add r0, r0, r2 bne 1b ldmfd sp!, {r4-r11,pc} @@ update PC with LR content. MC_put_x_16_arm_align3: and r1, r1, #0xFFFFFFFC 1: ldmia r1, {r4-r8} add r1, r1, r2 pld [r1] ADJ_ALIGN_QW 24, r4, r5, r6, r7, r8 AVG_PW r7, r8 AVG_PW r6, r7 AVG_PW r5, r6 AVG_PW r4, r5 stmia r0, {r5-r8} subs r3, r3, #1 add r0, r0, r2 bne 1b ldmfd sp!, {r4-r11,pc} @@ update PC with LR content. MC_put_x_16_arm_align_jt: .word 0x01010101 .word MC_put_x_16_arm_align0 .word MC_put_x_16_arm_align1 .word MC_put_x_16_arm_align2 .word MC_put_x_16_arm_align3 @ ---------------------------------------------------------------- .align .global MC_put_x_8_arm MC_put_x_8_arm: @@ void func(uint8_t * dest, const uint8_t * ref, int stride, int height) pld [r1] stmfd sp!, {r4-r11,lr} @ R14 is also called LR and r4, r1, #3 adr r5, MC_put_x_8_arm_align_jt ldr r11, [r5] mvn r12, r11 add r5, r5, r4, lsl #2 ldr pc, [r5, #4] .macro ADJ_ALIGN_DW shift, R0, R1, R2 mov \R0, \R0, lsr #(\shift) orr \R0, \R0, \R1, lsl #(32 - \shift) mov \R1, \R1, lsr #(\shift) orr \R1, \R1, \R2, lsl #(32 - \shift) mov \R2, \R2, lsr #(\shift) @ and \R4, \R4, #0xFF .endm MC_put_x_8_arm_align0: ldmia r1, {r4-r6} add r1, r1, r2 pld [r1] AVG_PW r5, r6 AVG_PW r4, r5 stmia r0, {r5-r6} subs r3, r3, #1 add r0, r0, r2 bne MC_put_x_8_arm_align0 ldmfd sp!, {r4-r11,pc} @@ update PC with LR content. MC_put_x_8_arm_align1: and r1, r1, #0xFFFFFFFC 1: ldmia r1, {r4-r6} add r1, r1, r2 pld [r1] ADJ_ALIGN_DW 8, r4, r5, r6 AVG_PW r5, r6 AVG_PW r4, r5 stmia r0, {r5-r6} subs r3, r3, #1 add r0, r0, r2 bne 1b ldmfd sp!, {r4-r11,pc} @@ update PC with LR content. MC_put_x_8_arm_align2: and r1, r1, #0xFFFFFFFC 1: ldmia r1, {r4-r6} add r1, r1, r2 pld [r1] ADJ_ALIGN_DW 16, r4, r5, r6 AVG_PW r5, r6 AVG_PW r4, r5 stmia r0, {r5-r6} subs r3, r3, #1 add r0, r0, r2 bne 1b ldmfd sp!, {r4-r11,pc} @@ update PC with LR content. MC_put_x_8_arm_align3: and r1, r1, #0xFFFFFFFC 1: ldmia r1, {r4-r6} add r1, r1, r2 pld [r1] ADJ_ALIGN_DW 24, r4, r5, r6 AVG_PW r5, r6 AVG_PW r4, r5 stmia r0, {r5-r6} subs r3, r3, #1 add r0, r0, r2 bne 1b ldmfd sp!, {r4-r11,pc} @@ update PC with LR content. MC_put_x_8_arm_align_jt: .word 0x01010101 .word MC_put_x_8_arm_align0 .word MC_put_x_8_arm_align1 .word MC_put_x_8_arm_align2 .word MC_put_x_8_arm_align3