Mercurial > mplayer.hg
view m_property.h @ 23978:ef6e50c3c172
Revert setting audio output channel count for FFmpeg
The FFmpeg API needs to be fixed before this can be done sanely.
ffdca wants the desired output channel count to be set in
avctx->channels. Unfortunately it also completely fails if the requested
number of channels is not available rather than returning a different
amount (if 6 channels are requested we'd probably rather use stereo than
fail completely).
ffvorbis ignores caller-set values in avctx->channels. It writes the
channel count there once during init. This means the caller can only
set the count before init because later there would be no indication
whether the channel count in avctx reflects real output.
ffwma requires the caller to supply the encoded channel count
in avctx->channels during init or it fails. So it is not possible to
set a different number of desired output channels there before init
either.
author | uau |
---|---|
date | Thu, 02 Aug 2007 21:54:14 +0000 |
parents | ae4237717601 |
children | 6ac1ece1f9fe |
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/// \defgroup Properties /// /// Properties provide an interface to query and set the state of various /// things in MPlayer. The API is based on the \ref Options API like the /// \ref Config, but instead of using variables, properties use an ioctl like /// function. The function is used to perform various actions like get and set /// (see \ref PropertyActions). ///@{ /// \file /// \defgroup PropertyActions Property actions /// \ingroup Properties ///@{ /// Get the current value. /** \param arg Pointer to a variable of the right type. */ #define M_PROPERTY_GET 0 /// Get a string representing the current value. /** Set the variable to a newly allocated string or NULL. * \param arg Pointer to a char* variable. */ #define M_PROPERTY_PRINT 1 /// Set a new value. /** The variable is updated to the value actually set. * \param arg Pointer to a variable of the right type. */ #define M_PROPERTY_SET 2 /// Set a new value from a string. /** \param arg String containing the value. */ #define M_PROPERTY_PARSE 3 /// Increment the current value. /** The sign of the argument is also taken into account if applicable. * \param arg Pointer to a variable of the right type or NULL. */ #define M_PROPERTY_STEP_UP 4 /// Decrement the current value. /** The sign of the argument is also taken into account if applicable. * \param arg Pointer to a variable of the right type or NULL. */ #define M_PROPERTY_STEP_DOWN 5 /// Get a string containg a parsable representation. /** Set the variable to a newly allocated string or NULL. * \param arg Pointer to a char* variable. */ #define M_PROPERTY_TO_STRING 6 /// Pass down an action to a sub-property. #define M_PROPERTY_KEY_ACTION 7 /// Get a m_option describing the property. #define M_PROPERTY_GET_TYPE 8 ///@} /// \defgroup PropertyActionsArg Property actions argument type /// \ingroup Properties /// \brief Types used as action argument. ///@{ /// Argument for \ref M_PROPERTY_KEY_ACTION typedef struct { const char* key; int action; void* arg; } m_property_action_t; ///@} /// \defgroup PropertyActionsReturn Property actions return code /// \ingroup Properties /// \brief Return values for the control function. ///@{ /// Returned on success. #define M_PROPERTY_OK 1 /// Returned on error. #define M_PROPERTY_ERROR 0 /// \brief Returned when the property can't be used, for example something about /// the subs while playing audio only #define M_PROPERTY_UNAVAILABLE -1 /// Returned if the requested action is not implemented. #define M_PROPERTY_NOT_IMPLEMENTED -2 /// Returned when asking for a property that doesn't exist. #define M_PROPERTY_UNKNOWN -3 /// Returned when the action can't be done (like setting the volume when edl mute). #define M_PROPERTY_DISABLED -4 ///@} /// \ingroup Properties /// \brief Property action callback. typedef int(*m_property_ctrl_f)(m_option_t* prop,int action,void* arg,void *ctx); /// Do an action on a property. /** \param prop_list The list of properties. * \param prop The path of the property. * \param action See \ref PropertyActions. * \param arg Argument, usually a pointer to the data type used by the property. * \return See \ref PropertyActionsReturn. */ int m_property_do(m_option_t* prop_list, const char* prop, int action, void* arg, void *ctx); /// Print a list of properties. void m_properties_print_help_list(m_option_t* list); /// Expand a property string. /** This function allows to print strings containing property values. * ${NAME} is expanded to the value of property NAME or an empty * string in case of error. $(NAME:STR) expand STR only if the property * NAME is available. * * \param prop_list An array of \ref m_option describing the available * properties. * \param str The string to expand. * \return The newly allocated expanded string. */ char* m_properties_expand_string(m_option_t* prop_list,char* str, void *ctx); // Helpers to use MPlayer's properties /// Do an action with an MPlayer property. int mp_property_do(const char* name,int action, void* val, void *ctx); /// Get the value of a property as a string suitable for display in an UI. char* mp_property_print(const char *name, void* ctx); /// \defgroup PropertyImplHelper Property implementation helpers /// \ingroup Properties /// \brief Helper functions for common property types. ///@{ /// Clamp a value according to \ref m_option::min and \ref m_option::max. #define M_PROPERTY_CLAMP(prop,val) do { \ if(((prop)->flags & M_OPT_MIN) && (val) < (prop)->min) \ (val) = (prop)->min; \ else if(((prop)->flags & M_OPT_MAX) && (val) > (prop)->max) \ (val) = (prop)->max; \ } while(0) /// Implement get. int m_property_int_ro(m_option_t* prop,int action, void* arg,int var); /// Implement set, get and step up/down. int m_property_int_range(m_option_t* prop,int action, void* arg,int* var); /// Same as m_property_int_range but cycle. int m_property_choice(m_option_t* prop,int action, void* arg,int* var); /// Switch betwen min and max. int m_property_flag(m_option_t* prop,int action, void* arg,int* var); /// Implement get, print. int m_property_float_ro(m_option_t* prop,int action, void* arg,float var); /// Implement set, get and step up/down int m_property_float_range(m_option_t* prop,int action, void* arg,float* var); /// float with a print function which print the time in ms int m_property_delay(m_option_t* prop,int action, void* arg,float* var); /// Implement get, print int m_property_double_ro(m_option_t* prop,int action, void* arg,double var); /// Implement print int m_property_time_ro(m_option_t* prop,int action, void* arg,double var); /// get/print the string int m_property_string_ro(m_option_t* prop,int action,void* arg, char* str); /// get/print a bitrate int m_property_bitrate(m_option_t* prop,int action,void* arg,int rate); ///@} ///@}