view TOOLS/edgeenh.fp @ 33298:f0733d37f56b

Fix bug with gfree() definition in Win32 GUI. gfree (taking pointer of pointer) was erroneously defined free (taking pointer). Get rid of gfree() by using suitable free() statements. Patch by Stephen Sheldon, sfsheldo gmail com.
author ib
date Fri, 06 May 2011 09:35:46 +0000
parents 7013c4222a19
children
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!!ARBfp1.0
# Custom YUV->RGB conversion program for MPlayer's -vo gl.
# Copyleft (C) Reimar Döffinger, 2005
# Licensed under the GNU GPL v2 or later
# Usage: mplayer -vo gl:yuv=4:customprog=edgeenh.fp
# This is some custom edge-enhancement like effect.
# Try adjusting the gamma!
# program.env[0].xy contains the size of one source texel
PARAM strength = {0.5};
TEMP res, yuv, pos, tmp, sizes, center;
SWZ sizes, program.env[0], x, y, 0, 0;
TEX center.r, fragment.texcoord[0], texture[0], 2D;
ADD pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the right and below
TEX tmp.r, pos.xyxy, texture[0], 2D;
MAD yuv.r, center.rrrr, {4}, -tmp.rrrr;
TEX tmp.r, pos.zwzw, texture[0], 2D;
SUB yuv.r, yuv.rrrr, tmp.rrrr;
SUB pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the left and above
TEX tmp.r, pos.xyxy, texture[0], 2D;
SUB yuv.r, yuv.rrrr, tmp.rrrr;
TEX tmp.r, pos.zwzw, texture[0], 2D;
SUB yuv.r, yuv.rrrr, tmp.rrrr;
MAD yuv.r, yuv.rrrr, strength, center.rrrr;
TEX yuv.g, fragment.texcoord[1], texture[1], 2D;
TEX yuv.b, fragment.texcoord[2], texture[2], 2D;
# now do the normal YUV -> RGB conversion
MAD res, yuv.rrrr,  {1.164, 1.164, 1.164, 0}, {-0.87416, 0.53133, -1.08599, 0.125};
MAD res.rgb, yuv.gggg, {0, -0.391, 2.018, 0}, res;
MAD res.rgb, yuv.bbbb, {1.596, -0.813, 0, 0}, res;
# do gamma texture lookup
TEX res.r, res.raaa, texture[3], 2D;
ADD res.a, res.a, 0.25;
TEX res.g, res.gaaa, texture[3], 2D;
ADD res.a, res.a, 0.25;
TEX res.b, res.baaa, texture[3], 2D;
# move res into result, this allows easily commenting out some parts.
MOV result.color, res;
END