view Gui/app.c @ 9009:f2d4324561b2

1) Removed the code to remove {} from sub_read_line_ssa 2) Put this code in a separated function: sub_pp_ssa 3) After recoding added a call to sub_pp_ssa. To be more acqurate: I added a pointer to function to hold a postprocessing function to be invoked after using iconv. There are one pointer for each format, if this pointer isn.t NULL the post processing function is called. patch by Salvador Eduardo Tropea <salvador@inti.gov.ar> help by <hephooey@fastmail.fm>
author arpi
date Sun, 19 Jan 2003 00:54:55 +0000
parents 0a665389cf2b
children 2a0619fd84f0
line wrap: on
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#include <stdlib.h>
#include <stdio.h>
#include <string.h>

#include "../config.h"
#include "../mp_msg.h"
#include "../help_mp.h"

#include "app.h"
#include "wm/wskeys.h"
#include "skin/skin.h"
#include "mplayer/mplayer.h"
#include "interface.h"

evName evNames[] =
 {
  { evNone,              "evNone"              },
  { evPlay,              "evPlay"              },
  { evStop,              "evStop"              },
  { evPause,             "evPause"             },
  { evPrev,              "evPrev"              },
  { evNext,              "evNext"              },
  { evLoad,              "evLoad"              },
  { evEqualizer,         "evEqualizer"         },
  { evEqualizer,         "evEqualeaser"        },
  { evPlayList,          "evPlaylist"          },
  { evExit,              "evExit"              },
  { evIconify,           "evIconify"           },
  { evIncBalance,        "evIncBalance"        },
  { evDecBalance,        "evDecBalance"        },
  { evFullScreen,        "evFullScreen"        },
  { evFName,             "evFName"             },
  { evMovieTime,         "evMovieTime"         },
  { evAbout,             "evAbout"             },
  { evLoadPlay,          "evLoadPlay"          },
  { evPreferences,       "evPreferences"       },
  { evSkinBrowser,       "evSkinBrowser"       },
  { evBackward10sec,     "evBackward10sec"     },
  { evForward10sec,      "evForward10sec"      },
  { evBackward1min,      "evBackward1min"      },
  { evForward1min,       "evForward1min"       },
  { evBackward10min,     "evBackward10min"     },
  { evForward10min,      "evForward10min"      },
  { evIncVolume,         "evIncVolume"         },
  { evDecVolume,         "evDecVolume"         },
  { evMute,              "evMute"              },
  { evIncAudioBufDelay,  "evIncAudioBufDelay"  },
  { evDecAudioBufDelay,  "evDecAudioBufDelay"  },
  { evPlaySwitchToPause, "evPlaySwitchToPause" },
  { evPauseSwitchToPlay, "evPauseSwitchToPlay" },
  { evNormalSize,        "evNormalSize"        },
  { evDoubleSize,        "evDoubleSize"        },
  { evSetMoviePosition,  "evSetMoviePosition"  },
  { evSetVolume,         "evSetVolume"         },
  { evSetBalance,        "evSetBalance"        },
  { evHelp,		 "evHelp"	       },	
  { evLoadSubtitle,      "evLoadSubtitle"      },
  { evPlayDVD,		 "evPlayDVD"	       },
  { evPlayVCD,		 "evPlayVCD"	       },
  { evSetURL,		 "evSetURL"	       },
  { evLoadAudioFile,	 "evLoadAudioFile"     },
  { evDropSubtitle,      "evDropSubtitle"      },
  { evSetAspect,	 "evSetAspect"	       },
  { evSetAudio,		 "evSetAudio"	       }
 };

int evBoxs = sizeof( evNames ) / sizeof( evName );

// ---

extern char *get_path(char *);

listItems   appMPlayer;

char      * skinDirInHome=NULL;
char      * skinMPlayerDir=NULL;
char      * skinName = NULL;

void appClearItem( wItem * item )
{
 item->type=0;
// ---
 item->x=0; item->y=0; item->width=0; item->height=0;
// ---
 item->px=0; item->py=0; item->psx=0; item->psy=0;
// ---
 item->msg=0; item->msg2=0;
 item->pressed=btnReleased;
 item->tmp=0;
 item->key=0; item->key2=0;
 item->Bitmap.Width=0; item->Bitmap.Height=0; item->Bitmap.BPP=0; item->Bitmap.ImageSize=0;
 if ( item->Bitmap.Image ) free( item->Bitmap.Image ); 
 item->Bitmap.Image=NULL;
// ---
 item->fontid=0;
 if ( item->label ) free( item->label ); item->label=NULL;
 item->event=0;
}

void appCopy( listItems * dest,listItems * source )
{
 dest->NumberOfItems=source->NumberOfItems;
 memcpy( &dest->Items,&source->Items,128 * sizeof( wItem ) );

 dest->NumberOfMenuItems=source->NumberOfMenuItems;
 memcpy( &dest->MenuItems,&source->MenuItems,32 * sizeof( wItem ) );

 memcpy( &dest->main,&source->main,sizeof( wItem ) );
 memcpy( &dest->sub,&source->sub,sizeof( wItem ) );
 memcpy( &dest->menuBase,&source->menuBase,sizeof( wItem ) );
 memcpy( &dest->menuSelected,&source->menuSelected,sizeof( wItem ) );
}

void appInitStruct( listItems * item )
{
 int i;
 for ( i=0;i<item->NumberOfItems;i++ )
  appClearItem( &item->Items[i] );
 for ( i=0;i<item->NumberOfMenuItems;i++ )
  appClearItem( &item->MenuItems[i] );

 item->NumberOfItems=-1;
 memset( item->Items,0,128 * sizeof( wItem ) );
 item->NumberOfMenuItems=-1;
 memset( item->MenuItems,0,32 * sizeof( wItem ) );

 appClearItem( &item->main );
 item->mainDecoration=0;
 appClearItem( &item->sub );
 item->sub.Bitmap.Width=384; item->sub.Bitmap.Height=384;
 item->sub.width=384; item->sub.height=384;
 item->sub.x=-1; item->sub.y=-1;
 appClearItem( &item->menuBase );
 appClearItem( &item->menuSelected );
 item->sub.R=item->sub.G=item->sub.B=0;
 item->bar.R=item->bar.G=item->bar.B=0;
 item->main.R=item->main.G=item->main.B=0;
 item->barIsPresent=0;
 item->menuIsPresent=0;
}

int appFindKey( unsigned char * name )
{
 int i;
 for ( i=0;i<wsKeyNumber;i++ )
  if ( !strcmp( wsKeyNames[i].name,name ) ) return wsKeyNames[i].code;
 return -1;
}

int appFindMessage( unsigned char * str )
{
 int i;
 for ( i=0;i<evBoxs;i++ )
  if ( !strcmp( evNames[i].name,str ) ) return evNames[i].msg;
 return -1;
}

void btnModify( int event,float state )
{
 int j;
 for ( j=0;j < appMPlayer.NumberOfItems + 1;j++ )
  if ( appMPlayer.Items[j].msg == event )
   {
    switch ( appMPlayer.Items[j].type )
     {
      case itButton:
            appMPlayer.Items[j].pressed=(int)state;
            appMPlayer.Items[j].tmp=(int)state;
            break;
      case itPotmeter:
      case itVPotmeter:
      case itHPotmeter:
    	    if ( state < 0.0f ) state=0.0f;
	    if ( state > 100.f ) state=100.0f;
	    appMPlayer.Items[j].value=state;
	    break;
     }
   }

 for ( j=0;j < appMPlayer.NumberOfBarItems + 1;j++ )
  if ( appMPlayer.barItems[j].msg == event )
   {
    switch ( appMPlayer.barItems[j].type )
     {
      case itButton:
            appMPlayer.barItems[j].pressed=(int)state;
            appMPlayer.barItems[j].tmp=(int)state;
            break;
      case itPotmeter:
      case itVPotmeter:
      case itHPotmeter:
    	    if ( state < 0.0f ) state=0.0f;
	    if ( state > 100.f ) state=100.0f;
	    appMPlayer.barItems[j].value=state;
	    break;
     }
   }
}

float btnGetValue( int event )
{
 int j;
 for ( j=0;j<appMPlayer.NumberOfItems + 1;j++ )
   if ( appMPlayer.Items[j].msg == event ) return appMPlayer.Items[j].value;
 return 0;
}

void btnSet( int event,int set )
{
 int j;
 for ( j=0;j<appMPlayer.NumberOfItems + 1;j++ )
   if ( appMPlayer.Items[j].msg == event ) appMPlayer.Items[j].pressed=set;
}