view access_mpcontext.h @ 29904:f529a2bb299d

Add support for Windows OpenGL rendering onto a device instead of into a window. Has little use except for experimenting - on Windows 9x it could be used to render on monitors that were not managed by Windows, but that feature was removed in newer Windows versions.
author reimar
date Sat, 21 Nov 2009 22:27:40 +0000
parents 4129c8cfa742
children c1a3f1bbba26
line wrap: on
line source

#ifndef MPLAYER_ACCESS_MPCONTEXT_H
#define MPLAYER_ACCESS_MPCONTEXT_H

struct MPContext;
const void *mpctx_get_video_out(struct MPContext *mpctx);
const void *mpctx_get_audio_out(struct MPContext *mpctx);
void *mpctx_get_demuxer(struct MPContext *mpctx);
void *mpctx_get_playtree_iter(struct MPContext *mpctx);
void *mpctx_get_mixer(struct MPContext *mpctx);
int mpctx_get_global_sub_size(struct MPContext *mpctx);
int mpctx_get_osd_function(struct MPContext *mpctx);

#endif /* MPLAYER_ACCESS_MPCONTEXT_H */