Mercurial > mplayer.hg
view access_mpcontext.h @ 29904:f529a2bb299d
Add support for Windows OpenGL rendering onto a device instead of into a window.
Has little use except for experimenting - on Windows 9x it could be used to
render on monitors that were not managed by Windows, but that feature was
removed in newer Windows versions.
author | reimar |
---|---|
date | Sat, 21 Nov 2009 22:27:40 +0000 |
parents | 4129c8cfa742 |
children | c1a3f1bbba26 |
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#ifndef MPLAYER_ACCESS_MPCONTEXT_H #define MPLAYER_ACCESS_MPCONTEXT_H struct MPContext; const void *mpctx_get_video_out(struct MPContext *mpctx); const void *mpctx_get_audio_out(struct MPContext *mpctx); void *mpctx_get_demuxer(struct MPContext *mpctx); void *mpctx_get_playtree_iter(struct MPContext *mpctx); void *mpctx_get_mixer(struct MPContext *mpctx); int mpctx_get_global_sub_size(struct MPContext *mpctx); int mpctx_get_osd_function(struct MPContext *mpctx); #endif /* MPLAYER_ACCESS_MPCONTEXT_H */