view asxparser.h @ 29904:f529a2bb299d

Add support for Windows OpenGL rendering onto a device instead of into a window. Has little use except for experimenting - on Windows 9x it could be used to render on monitors that were not managed by Windows, but that feature was removed in newer Windows versions.
author reimar
date Sat, 21 Nov 2009 22:27:40 +0000
parents 0f1b5b68af32
children c1a3f1bbba26
line wrap: on
line source

#ifndef MPLAYER_ASXPARSER_H
#define MPLAYER_ASXPARSER_H

typedef struct ASX_Parser_t ASX_Parser_t;

typedef struct {
  char* buffer;
  int line;
} ASX_LineSave_t;

struct ASX_Parser_t {
  int line; // Curent line
  ASX_LineSave_t *ret_stack;
  int ret_stack_size;
  char* last_body;
  int deep;
};

ASX_Parser_t*
asx_parser_new(void);

void
asx_parser_free(ASX_Parser_t* parser);

/*
 * Return -1 on error, 0 when nothing is found, 1 on sucess
 */
int
asx_get_element(ASX_Parser_t* parser,char** _buffer,
		char** _element,char** _body,char*** _attribs);

int
asx_parse_attribs(ASX_Parser_t* parser,char* buffer,char*** _attribs);

/////// Attribs utils

char*
asx_get_attrib(const char* attrib,char** attribs);

int
asx_attrib_to_enum(const char* val,char** valid_vals);

#define asx_free_attribs(a) asx_list_free(&a,free)

////// List utils

typedef void (*ASX_FreeFunc)(void* arg);

void
asx_list_free(void* list_ptr,ASX_FreeFunc free_func);

#endif /* MPLAYER_ASXPARSER_H */