view edl.h @ 29904:f529a2bb299d

Add support for Windows OpenGL rendering onto a device instead of into a window. Has little use except for experimenting - on Windows 9x it could be used to render on monitors that were not managed by Windows, but that feature was removed in newer Windows versions.
author reimar
date Sat, 21 Nov 2009 22:27:40 +0000
parents 4129c8cfa742
children c1a3f1bbba26
line wrap: on
line source

// EDL version 0.6

#ifndef MPLAYER_EDL_H
#define MPLAYER_EDL_H

#define EDL_SKIP 0
#define EDL_MUTE 1

#define EDL_MUTE_START 1
#define EDL_MUTE_END 0

struct edl_record {
  float start_sec;
  float stop_sec;
  float length_sec;
  short action;
  struct edl_record* next;
  struct edl_record* prev;
};

typedef struct edl_record* edl_record_ptr;

extern char *edl_filename; // file to extract EDL entries from (-edl)
extern char *edl_output_filename; // file to put EDL entries in (-edlout)

void free_edl(edl_record_ptr next_edl_record); // free's entire EDL list.
edl_record_ptr edl_parse_file(void); // fills EDL stack

#endif /* MPLAYER_EDL_H */