view libvo/aspect.h @ 29904:f529a2bb299d

Add support for Windows OpenGL rendering onto a device instead of into a window. Has little use except for experimenting - on Windows 9x it could be used to render on monitors that were not managed by Windows, but that feature was removed in newer Windows versions.
author reimar
date Sat, 21 Nov 2009 22:27:40 +0000
parents b1a437cdc60d
children 0f1be4f9f7ff
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/*
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef MPLAYER_ASPECT_H
#define MPLAYER_ASPECT_H
/* Stuff for correct aspect scaling. */

extern int vo_panscan_x;
extern int vo_panscan_y;
extern float vo_panscan_amount;

void panscan_init(void);
void panscan_calc(void);
void panscan_calc_windowed(void);

void aspect_save_orig(int orgw, int orgh);

void aspect_save_prescale(int prew, int preh);

void aspect_save_screenres(int scrw, int scrh);

#define A_WINZOOM 2 ///< zoom to fill window size
#define A_ZOOM 1
#define A_NOZOOM 0

void aspect(int *srcw, int *srch, int zoom);
void aspect_fit(int *srcw, int *srch, int fitw, int fith);

#endif /* MPLAYER_ASPECT_H */