view osdep/timer-darwin.c @ 29904:f529a2bb299d

Add support for Windows OpenGL rendering onto a device instead of into a window. Has little use except for experimenting - on Windows 9x it could be used to render on monitors that were not managed by Windows, but that feature was removed in newer Windows versions.
author reimar
date Sat, 21 Nov 2009 22:27:40 +0000
parents 0f1b5b68af32
children cfb6e0b4e2bd
line wrap: on
line source

/*
 * Precise timer routines using Mach timing
 *
 * Copyright (c) 2003-2004, Dan Villiom Podlaski Christiansen
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 */

#include <unistd.h>
#include <stdlib.h>
#include <time.h>
#include <math.h>
#include <sys/time.h>
#include <mach/mach_time.h>

#include "config.h"
#include "mp_msg.h"
#include "timer.h"

/* global variables */
static double relative_time;
static double timebase_ratio;

const char *timer_name = "Darwin accurate";



/* the core sleep function, uses floats and is used in MPlayer G2 */
float sleep_accurate(float time_frame)
{
	uint64_t deadline = time_frame / timebase_ratio + mach_absolute_time();

	mach_wait_until(deadline);

	return (mach_absolute_time() - deadline) * timebase_ratio;
}

/* wrapper for MPlayer G1 */
int usec_sleep(int usec_delay)
{
  return sleep_accurate(usec_delay / 1e6) * 1e6;
}


/* current time in microseconds */
unsigned int GetTimer(void)
{
  return (unsigned int)(uint64_t)(mach_absolute_time() * timebase_ratio * 1e6);
}

/* current time in milliseconds */
unsigned int GetTimerMS(void)
{
  return (unsigned int)(uint64_t)(mach_absolute_time() * timebase_ratio * 1e3);
}

/* time spent between now and last call in seconds */
float GetRelativeTime(void)
{
  double last_time = relative_time;

  if (!relative_time)
    InitTimer();

  relative_time = mach_absolute_time() * timebase_ratio;

  return (float)(relative_time-last_time);
}

/* initialize timer, must be called at least once at start */
void InitTimer(void)
{
  struct mach_timebase_info timebase;

  mach_timebase_info(&timebase);
  timebase_ratio = (double)timebase.numer / (double)timebase.denom
    * (double)1e-9;

  relative_time = (double)(mach_absolute_time() * timebase_ratio);
}

#if 0
#include <stdio.h>

int main(void) {
  int i,j, r, c = 200;
  long long t = 0;

  InitTimer();

  for (i = 0; i < c; i++) {
    const int delay = rand() / (RAND_MAX / 1e5);
    j = GetTimer();
#if 1
    r = usec_sleep(delay);
#else
    r = sleep_accurate(delay / 1e6) * 1e6;
#endif
    j = (GetTimer() - j) - delay;
    printf("sleep time:%8i %5i (%i)\n", delay, j, j - r);
    t += j - r;
  }
  fprintf(stderr, "average error:\t%lli\n", t / c);

  return 0;
}
#endif