view osdep/timer-linux.c @ 29904:f529a2bb299d

Add support for Windows OpenGL rendering onto a device instead of into a window. Has little use except for experimenting - on Windows 9x it could be used to render on monitors that were not managed by Windows, but that feature was removed in newer Windows versions.
author reimar
date Sat, 21 Nov 2009 22:27:40 +0000
parents e67f8e8d2e74
children 321e9ea69b9f
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/*
 * precise timer routines for Linux
 * copyright (C) LGB & A'rpi/ASTRAL
 *
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include <unistd.h>
#ifdef __BEOS__
#define usleep(t) snooze(t)
#endif
#include <stdlib.h>
#include <time.h>
#include <sys/time.h>
#include "config.h"

const char *timer_name =
#ifdef HAVE_NANOSLEEP
    "nanosleep()";
#else
    "usleep()";
#endif

int usec_sleep(int usec_delay)
{
#ifdef HAVE_NANOSLEEP
    struct timespec ts;
    ts.tv_sec  =  usec_delay / 1000000;
    ts.tv_nsec = (usec_delay % 1000000) * 1000;
    return nanosleep(&ts, NULL);
#else
    return usleep(usec_delay);
#endif
}

// Returns current time in microseconds
unsigned int GetTimer(void)
{
    struct timeval tv;
    //float s;
    gettimeofday(&tv,NULL);
    //s = tv.tv_usec; s *= 0.000001; s += tv.tv_sec;
    return tv.tv_sec * 1000000 + tv.tv_usec;
}

// Returns current time in milliseconds
unsigned int GetTimerMS(void)
{
    struct timeval tv;
    //float s;
    gettimeofday(&tv,NULL);
    //s = tv.tv_usec; s *= 0.000001; s += tv.tv_sec;
    return tv.tv_sec * 1000 + tv.tv_usec / 1000;
}

static unsigned int RelativeTime = 0;

// Returns time spent between now and last call in seconds
float GetRelativeTime(void)
{
    unsigned int t,r;
    t = GetTimer();
    //t *= 16; printf("time = %ud\n", t);
    r = t - RelativeTime;
    RelativeTime = t;
    return (float) r * 0.000001F;
}

// Initialize timer, must be called at least once at start
void InitTimer(void)
{
    GetRelativeTime();
}


#if 0
#include <stdio.h>
int main(void)
{
    float t = 0;
    InitTimer();
    while (1) {
        t += GetRelativeTime();
        printf("time = %10.6f\r", t);
        fflush(stdout); }
}
#endif