view osdep/timer.h @ 29904:f529a2bb299d

Add support for Windows OpenGL rendering onto a device instead of into a window. Has little use except for experimenting - on Windows 9x it could be used to render on monitors that were not managed by Windows, but that feature was removed in newer Windows versions.
author reimar
date Sat, 21 Nov 2009 22:27:40 +0000
parents eda346733b8c
children 150c2d70225f
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/*
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef MPLAYER_TIMER_H
#define MPLAYER_TIMER_H

extern const char *timer_name;

void InitTimer(void);
unsigned int GetTimer(void);
unsigned int GetTimerMS(void);
//int uGetTimer(void);
float GetRelativeTime(void);

int usec_sleep(int usec_delay);

/* timer's callback handling */
typedef void timer_callback( void );
unsigned set_timer_callback(unsigned ms,timer_callback func);
void restore_timer(void);

#endif /* MPLAYER_TIMER_H */