view playtreeparser.h @ 29904:f529a2bb299d

Add support for Windows OpenGL rendering onto a device instead of into a window. Has little use except for experimenting - on Windows 9x it could be used to render on monitors that were not managed by Windows, but that feature was removed in newer Windows versions.
author reimar
date Sat, 21 Nov 2009 22:27:40 +0000
parents 83c95bd31aab
children c1a3f1bbba26
line wrap: on
line source

#ifndef MPLAYER_PLAYTREEPARSER_H
#define MPLAYER_PLAYTREEPARSER_H

#include "playtree.h"

/// \defgroup PlaytreeParser Playtree parser
/// \ingroup Playtree
///
/// The playtree parser allows to read various playlist formats. It reads from
/// a stream allowing to handle playlists from local files and the network.
///@{

/// \file

struct stream_st;

typedef struct play_tree_parser {
  struct stream_st* stream;
  char *buffer,*iter,*line;
  int buffer_size , buffer_end;
  int deep,keep;
} play_tree_parser_t;

/// Create a new parser.
/** \param stream The stream to read from.
 *  \param deep Parser depth. Some formats allow including other files,
 *              this is used to track the inclusion depth.
 *  \return The new parser.
 */
play_tree_parser_t*
play_tree_parser_new(struct stream_st* stream,int deep);

/// Destroy a parser.
void
play_tree_parser_free(play_tree_parser_t* p);

/// Build a playtree from the playlist opened with the parser.
/** \param p The parser.
 *  \param forced If non-zero the playlist file was explicitly
 *                given by the user, allow falling back on
 *                one filename per line playlist.
 *  \return A new playtree or NULL on error.
 */
play_tree_t*
play_tree_parser_get_play_tree(play_tree_parser_t* p, int forced);

/// Wrapper for play_tree_add_basepath (add base path from file).
void
play_tree_add_bpf(play_tree_t* pt, char* filename);

///@}

#endif /* MPLAYER_PLAYTREEPARSER_H */