view stream/tcp.c @ 29904:f529a2bb299d

Add support for Windows OpenGL rendering onto a device instead of into a window. Has little use except for experimenting - on Windows 9x it could be used to render on monitors that were not managed by Windows, but that feature was removed in newer Windows versions.
author reimar
date Sat, 21 Nov 2009 22:27:40 +0000
parents d58878f243ea
children ce0122361a39
line wrap: on
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/*
 * Network layer for MPlayer
 * by Bertrand BAUDET <bertrand_baudet@yahoo.com>
 * (C) 2001, MPlayer team.
 */

#include <stdlib.h>
#include <string.h>
#include <unistd.h>

#include <errno.h>
#include <ctype.h>

#include <fcntl.h>
#include <sys/time.h>
#include <sys/types.h>

#include "config.h"

#include "mp_msg.h"
#include "help_mp.h"

#if !HAVE_WINSOCK2_H
#include <netdb.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#else
#include <winsock2.h>
#include <ws2tcpip.h>
#endif

#include "network.h"
#include "stream.h"
#include "tcp.h"
#include "libavutil/avstring.h"

/* IPv6 options */
int   network_prefer_ipv4 = 0;

// Converts an address family constant to a string

static const char *af2String(int af) {
	switch (af) {
		case AF_INET:	return "AF_INET";

#ifdef HAVE_AF_INET6
		case AF_INET6:	return "AF_INET6";
#endif
		default:	return "Unknown address family!";
	}
}



// Connect to a server using a TCP connection, with specified address family
// return -2 for fatal error, like unable to resolve name, connection timeout...
// return -1 is unable to connect to a particular port

static int
connect2Server_with_af(char *host, int port, int af,int verb) {
	int socket_server_fd;
	int err;
        socklen_t err_len;
	int ret,count = 0;
	fd_set set;
	struct timeval tv;
	union {
		struct sockaddr_in four;
#ifdef HAVE_AF_INET6
		struct sockaddr_in6 six;
#endif
	} server_address;
	size_t server_address_size;
	void *our_s_addr;	// Pointer to sin_addr or sin6_addr
	struct hostent *hp=NULL;
	char buf[255];

#if HAVE_WINSOCK2_H
	unsigned long val;
	int to;
#else
	struct timeval to;
#endif

	socket_server_fd = socket(af, SOCK_STREAM, 0);


	if( socket_server_fd==-1 ) {
//		mp_msg(MSGT_NETWORK,MSGL_ERR,"Failed to create %s socket:\n", af2String(af));
		return TCP_ERROR_FATAL;
	}

#if defined(SO_RCVTIMEO) && defined(SO_SNDTIMEO)
#if HAVE_WINSOCK2_H
	/* timeout in milliseconds */
	to = 10 * 1000;
#else
	to.tv_sec = 10;
	to.tv_usec = 0;
#endif
	setsockopt(socket_server_fd, SOL_SOCKET, SO_RCVTIMEO, &to, sizeof(to));
	setsockopt(socket_server_fd, SOL_SOCKET, SO_SNDTIMEO, &to, sizeof(to));
#endif

	switch (af) {
		case AF_INET:  our_s_addr = (void *) &server_address.four.sin_addr; break;
#ifdef HAVE_AF_INET6
		case AF_INET6: our_s_addr = (void *) &server_address.six.sin6_addr; break;
#endif
		default:
			mp_msg(MSGT_NETWORK,MSGL_ERR, MSGTR_MPDEMUX_NW_UnknownAF, af);
			return TCP_ERROR_FATAL;
	}


	memset(&server_address, 0, sizeof(server_address));

#if HAVE_INET_PTON
	if (inet_pton(af, host, our_s_addr)!=1)
#elif HAVE_INET_ATON
	if (inet_aton(host, our_s_addr)!=1)
#elif HAVE_WINSOCK2_H
	if ( inet_addr(host)==INADDR_NONE )
#endif
	{
		if(verb) mp_msg(MSGT_NETWORK,MSGL_STATUS,MSGTR_MPDEMUX_NW_ResolvingHostForAF, host, af2String(af));

#ifdef HAVE_GETHOSTBYNAME2
		hp=(struct hostent*)gethostbyname2( host, af );
#else
		hp=(struct hostent*)gethostbyname( host );
#endif
		if( hp==NULL ) {
			if(verb) mp_msg(MSGT_NETWORK,MSGL_ERR,MSGTR_MPDEMUX_NW_CantResolv, af2String(af), host);
			return TCP_ERROR_FATAL;
		}

		memcpy( our_s_addr, (void*)hp->h_addr_list[0], hp->h_length );
	}
#if HAVE_WINSOCK2_H
	else {
		unsigned long addr = inet_addr(host);
		memcpy( our_s_addr, (void*)&addr, sizeof(addr) );
	}
#endif

	switch (af) {
		case AF_INET:
			server_address.four.sin_family=af;
			server_address.four.sin_port=htons(port);
			server_address_size = sizeof(server_address.four);
			break;
#ifdef HAVE_AF_INET6
		case AF_INET6:
			server_address.six.sin6_family=af;
			server_address.six.sin6_port=htons(port);
			server_address_size = sizeof(server_address.six);
			break;
#endif
		default:
			mp_msg(MSGT_NETWORK,MSGL_ERR, MSGTR_MPDEMUX_NW_UnknownAF, af);
			return TCP_ERROR_FATAL;
	}

#if HAVE_INET_ATON || defined(HAVE_WINSOCK2_H)
	av_strlcpy( buf, inet_ntoa( *((struct in_addr*)our_s_addr) ), 255);
#else
	inet_ntop(af, our_s_addr, buf, 255);
#endif
	if(verb) mp_msg(MSGT_NETWORK,MSGL_STATUS,MSGTR_MPDEMUX_NW_ConnectingToServer, host, buf , port );

	// Turn the socket as non blocking so we can timeout on the connection
#if !HAVE_WINSOCK2_H
	fcntl( socket_server_fd, F_SETFL, fcntl(socket_server_fd, F_GETFL) | O_NONBLOCK );
#else
	val = 1;
	ioctlsocket( socket_server_fd, FIONBIO, &val );
#endif
	if( connect( socket_server_fd, (struct sockaddr*)&server_address, server_address_size )==-1 ) {
#if !HAVE_WINSOCK2_H
		if( errno!=EINPROGRESS ) {
#else
		if( (WSAGetLastError() != WSAEINPROGRESS) && (WSAGetLastError() != WSAEWOULDBLOCK) ) {
#endif
			if(verb) mp_msg(MSGT_NETWORK,MSGL_ERR,MSGTR_MPDEMUX_NW_CantConnect2Server, af2String(af));
			closesocket(socket_server_fd);
			return TCP_ERROR_PORT;
		}
	}
	tv.tv_sec = 0;
	tv.tv_usec = 500000;
	FD_ZERO( &set );
	FD_SET( socket_server_fd, &set );
	// When the connection will be made, we will have a writeable fd
	while((ret = select(socket_server_fd+1, NULL, &set, NULL, &tv)) == 0) {
	      if(count > 30 || stream_check_interrupt(500)) {
		if(count > 30)
		  mp_msg(MSGT_NETWORK,MSGL_ERR,MSGTR_MPDEMUX_NW_ConnTimeout);
		else
		  mp_msg(MSGT_NETWORK,MSGL_V,"Connection interrupted by user\n");
		return TCP_ERROR_TIMEOUT;
	      }
	      count++;
	      FD_ZERO( &set );
	      FD_SET( socket_server_fd, &set );
	      tv.tv_sec = 0;
	      tv.tv_usec = 500000;
	}
	if (ret < 0) mp_msg(MSGT_NETWORK,MSGL_ERR,MSGTR_MPDEMUX_NW_SelectFailed);

	// Turn back the socket as blocking
#if !HAVE_WINSOCK2_H
	fcntl( socket_server_fd, F_SETFL, fcntl(socket_server_fd, F_GETFL) & ~O_NONBLOCK );
#else
	val = 0;
	ioctlsocket( socket_server_fd, FIONBIO, &val );
#endif
	// Check if there were any errors
	err_len = sizeof(int);
	ret =  getsockopt(socket_server_fd,SOL_SOCKET,SO_ERROR,&err,&err_len);
	if(ret < 0) {
		mp_msg(MSGT_NETWORK,MSGL_ERR,MSGTR_MPDEMUX_NW_GetSockOptFailed,strerror(errno));
		return TCP_ERROR_FATAL;
	}
	if(err > 0) {
		mp_msg(MSGT_NETWORK,MSGL_ERR,MSGTR_MPDEMUX_NW_ConnectError,strerror(err));
		return TCP_ERROR_PORT;
	}

	return socket_server_fd;
}

// Connect to a server using a TCP connection
// return -2 for fatal error, like unable to resolve name, connection timeout...
// return -1 is unable to connect to a particular port


int
connect2Server(char *host, int  port, int verb) {
#ifdef HAVE_AF_INET6
	int r;
	int s = TCP_ERROR_FATAL;

	r = connect2Server_with_af(host, port, network_prefer_ipv4 ? AF_INET:AF_INET6,verb);
	if (r >= 0) return r;

	s = connect2Server_with_af(host, port, network_prefer_ipv4 ? AF_INET6:AF_INET,verb);
	if (s == TCP_ERROR_FATAL) return r;
	return s;
#else
	return connect2Server_with_af(host, port, AF_INET,verb);
#endif


}