view mp3lib/mp3.h @ 30086:f72ea7a67421

Introduce a sh_common struct that contains the parts in common by the audio, video and sub "stream headers". One reason for this is to help avoid/make more obvious things like members with the same function but different name (extradata vs. codecdata etc.), or members with the same name but different semantics (pts for audio vs. pts for video).
author reimar
date Sun, 27 Dec 2009 14:40:56 +0000
parents 7448d949d6b4
children 257ef2adfd66
line wrap: on
line source

/* MP3 Player Library 2.0      (C) 1999 A'rpi/Astral&ESP-team  */

/* decoder level: */
#ifdef CONFIG_FAKE_MONO
void MP3_Init(int fakemono);
#else
void MP3_Init(void);
#endif
int MP3_Open(char *filename, int buffsize);
void MP3_SeekFrame(int num, int dir);
void MP3_SeekForward(int num);
int MP3_PrintTAG(void);
int MP3_DecodeFrame(unsigned char *hova, short single);
int MP3_FillBuffers(void);
void MP3_PrintHeader(void);
void MP3_Close(void);
/* public variables: */
extern int MP3_eof;        // set if EOF reached
extern int MP3_pause;      // lock playing
/* informational: */
extern int MP3_filesize;   // filesize
extern int MP3_frames;     // current frame no
extern int MP3_fpos;       // current file pos
extern int MP3_framesize;  // current framesize in bytes (including header)
extern int MP3_bitrate;    // current bitrate (kbits)
extern int MP3_samplerate; // current sampling freq (Hz)
extern int MP3_channels;
extern int MP3_bps;

/* player level: */
int  MP3_OpenDevice(char *devname);  /* devname can be NULL for default) */
void MP3_Play(void);
void MP3_Stop(void);
void MP3_CloseDevice(void);