Mercurial > mplayer.hg
view libmpcodecs/ad_libdv.c @ 19938:f862045246a9
Aggregate multiple small EOSD textures into one large since hundreds of
texture creates are very slow.
Might cause artefacts with scaled OSD since large textures are not cleared each
time.
author | reimar |
---|---|
date | Fri, 22 Sep 2006 20:23:17 +0000 |
parents | a1807995e2ab |
children | 4faee1254928 |
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#include <stdio.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <unistd.h> #include <math.h> #include "config.h" #include "mp_msg.h" #include "help_mp.h" #include "img_format.h" #include <libdv/dv.h> #include <libdv/dv_types.h> #include "stream.h" #include "demuxer.h" #include "stheader.h" #include "ad_internal.h" static ad_info_t info = { "Raw DV Audio Decoder", "libdv", "Alexander Neundorf <neundorf@kde.org>", "http://libdv.sf.net", "" }; LIBAD_EXTERN(libdv) // defined in vd_libdv.c: dv_decoder_t* init_global_rawdv_decoder(); static int preinit(sh_audio_t *sh_audio) { sh_audio->audio_out_minsize=4*DV_AUDIO_MAX_SAMPLES*2; return 1; } static int16_t *audioBuffers[4]={NULL,NULL,NULL,NULL}; static int init(sh_audio_t *sh) { int i; WAVEFORMATEX *h=sh->wf; if(!h) return 0; sh->i_bps=h->nAvgBytesPerSec; sh->channels=h->nChannels; sh->samplerate=h->nSamplesPerSec; sh->samplesize=(h->wBitsPerSample+7)/8; sh->context=init_global_rawdv_decoder(); for (i=0; i < 4; i++) audioBuffers[i] = malloc(2*DV_AUDIO_MAX_SAMPLES); return 1; } static void uninit(sh_audio_t *sh_audio) { int i; for (i=0; i < 4; i++) free(audioBuffers[i]); } static int control(sh_audio_t *sh,int cmd,void* arg, ...) { // TODO!!! return CONTROL_UNKNOWN; } static int decode_audio(sh_audio_t *audio, unsigned char *buf, int minlen, int maxlen) { int len=0; dv_decoder_t* decoder=audio->context; //global_rawdv_decoder; unsigned char* dv_audio_frame=NULL; int xx=ds_get_packet(audio->ds,&dv_audio_frame); if(xx<=0 || !dv_audio_frame) return 0; // EOF? dv_parse_header(decoder, dv_audio_frame); if(xx!=decoder->frame_size) mp_msg(MSGT_GLOBAL,MSGL_WARN,MSGTR_MPCODECS_AudioFramesizeDiffers, xx, decoder->frame_size); if (dv_decode_full_audio(decoder, dv_audio_frame,(int16_t**) audioBuffers)) { /* Interleave the audio into a single buffer */ int i=0; int16_t *bufP=(int16_t*)buf; // printf("samples=%d/%d chans=%d mem=%d \n",decoder->audio->samples_this_frame,DV_AUDIO_MAX_SAMPLES, // decoder->audio->num_channels, decoder->audio->samples_this_frame*decoder->audio->num_channels*2); // return (44100/30)*4; for (i=0; i < decoder->audio->samples_this_frame; i++) { int ch; for (ch=0; ch < decoder->audio->num_channels; ch++) bufP[len++] = audioBuffers[ch][i]; } } return len*2; }