view libmpcodecs/ae_lame.h @ 19938:f862045246a9

Aggregate multiple small EOSD textures into one large since hundreds of texture creates are very slow. Might cause artefacts with scaled OSD since large textures are not cleared each time.
author reimar
date Fri, 22 Sep 2006 20:23:17 +0000
parents 507ed764f0ef
children 3f0d00abc073
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#ifndef __AE_MP3LAME_H_
#define __AE_MP3LAME_H_

#include "ae.h"

int mpae_init_lame(audio_encoder_t *encoder);

#endif