view libmpcodecs/dec_video.h @ 19938:f862045246a9

Aggregate multiple small EOSD textures into one large since hundreds of texture creates are very slow. Might cause artefacts with scaled OSD since large textures are not cleared each time.
author reimar
date Fri, 22 Sep 2006 20:23:17 +0000
parents d9a75b26da6c
children bfb6eacd9c4a
line wrap: on
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// dec_video.c:
extern int video_read_properties(sh_video_t *sh_video);

extern void vfm_help(void);

extern int init_best_video_codec(sh_video_t *sh_video,char** video_codec_list,char** video_fm_list);

//extern int init_video(sh_video_t *sh_video, int *pitches);
extern int init_video(sh_video_t *sh_video,char* codecname,char* vfm,int status);
extern void uninit_video(sh_video_t *sh_video);

extern int decode_video(sh_video_t *sh_video,unsigned char *start,int in_size,int drop_frame, double pts);

extern int get_video_quality_max(sh_video_t *sh_video);
extern void set_video_quality(sh_video_t *sh_video,int quality);

extern int get_video_colors(sh_video_t *sh_video,char *item,int *value);
extern int set_video_colors(sh_video_t *sh_video,char *item,int value);
extern int set_rectangle(sh_video_t *sh_video,int param,int value);
extern void resync_video_stream(sh_video_t *sh_video);
extern int get_current_video_decoder_lag(sh_video_t *sh_video);

extern int divx_quality;