view libmpcodecs/vd_internal.h @ 19938:f862045246a9

Aggregate multiple small EOSD textures into one large since hundreds of texture creates are very slow. Might cause artefacts with scaled OSD since large textures are not cleared each time.
author reimar
date Fri, 22 Sep 2006 20:23:17 +0000
parents 1972c3475d93
children 4faee1254928
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#include "codec-cfg.h"
#include "img_format.h"

#include "stream.h"
#include "demuxer.h"
#include "stheader.h"

#include "vd.h"

extern int divx_quality;

// prototypes:
//static vd_info_t info;
static int control(sh_video_t *sh,int cmd,void* arg,...);
static int init(sh_video_t *sh);
static void uninit(sh_video_t *sh);
static mp_image_t* decode(sh_video_t *sh,void* data,int len,int flags);

#define LIBVD_EXTERN(x) vd_functions_t mpcodecs_vd_##x = {\
	&info,\
	init,\
        uninit,\
	control,\
	decode\
};