view libmpcodecs/ve.c @ 19938:f862045246a9

Aggregate multiple small EOSD textures into one large since hundreds of texture creates are very slow. Might cause artefacts with scaled OSD since large textures are not cleared each time.
author reimar
date Fri, 22 Sep 2006 20:23:17 +0000
parents a2f20562aac3
children 41773d188756
line wrap: on
line source

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "config.h"
#include "mp_msg.h"

#include "img_format.h"
#include "mp_image.h"
#include "vf.h"

extern vf_info_t ve_info_lavc;
extern vf_info_t ve_info_vfw;
extern vf_info_t ve_info_raw;
extern vf_info_t ve_info_libdv;
extern vf_info_t ve_info_xvid;
extern vf_info_t ve_info_qtvideo;
extern vf_info_t ve_info_nuv;
extern vf_info_t ve_info_x264;

static vf_info_t* encoder_list[]={
#ifdef USE_LIBAVCODEC
    &ve_info_lavc,
#endif
#ifdef USE_WIN32DLL
    &ve_info_vfw,
#ifdef USE_QTX_CODECS
    &ve_info_qtvideo,
#endif
#endif
#ifdef HAVE_LIBDV095
    &ve_info_libdv,
#endif
    &ve_info_raw,
#if defined(HAVE_XVID3) || defined(HAVE_XVID4)
    &ve_info_xvid,
#endif
    &ve_info_nuv,
#ifdef HAVE_X264
    &ve_info_x264,
#endif
    NULL
};

vf_instance_t* vf_open_encoder(vf_instance_t* next, const char *name, char *args){
    char* vf_args[] = { "_oldargs_", args, NULL };
    return vf_open_plugin(encoder_list,next,name,vf_args);
}