view osdep/glob.h @ 19938:f862045246a9

Aggregate multiple small EOSD textures into one large since hundreds of texture creates are very slow. Might cause artefacts with scaled OSD since large textures are not cleared each time.
author reimar
date Fri, 22 Sep 2006 20:23:17 +0000
parents 08cac43f1e38
children a42f91a779b8
line wrap: on
line source

#include "config.h"

#ifndef HAVE_GLOB
#ifdef __MINGW32__
typedef struct {
  size_t gl_pathc;
  char **gl_pathv;
  size_t gl_offs;
} glob_t;

void globfree(glob_t *pglob);

int  glob(const char *pattern, int flags, int (*errfunc)(const char *epath, int eerrno), glob_t *pglob);

#endif
#endif