Mercurial > mplayer.hg
view osdep/glob.h @ 19938:f862045246a9
Aggregate multiple small EOSD textures into one large since hundreds of
texture creates are very slow.
Might cause artefacts with scaled OSD since large textures are not cleared each
time.
author | reimar |
---|---|
date | Fri, 22 Sep 2006 20:23:17 +0000 |
parents | 08cac43f1e38 |
children | a42f91a779b8 |
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#include "config.h" #ifndef HAVE_GLOB #ifdef __MINGW32__ typedef struct { size_t gl_pathc; char **gl_pathv; size_t gl_offs; } glob_t; void globfree(glob_t *pglob); int glob(const char *pattern, int flags, int (*errfunc)(const char *epath, int eerrno), glob_t *pglob); #endif #endif