view osdep/swab.c @ 19938:f862045246a9

Aggregate multiple small EOSD textures into one large since hundreds of texture creates are very slow. Might cause artefacts with scaled OSD since large textures are not cleared each time.
author reimar
date Fri, 22 Sep 2006 20:23:17 +0000
parents 08cac43f1e38
children a9a7d6d85020
line wrap: on
line source

#include "config.h"

#ifndef	HAVE_SWAB
/* system has no swab.  emulate via bswap */
#include "bswap.h"
#include <unistd.h>

void swab(const void *from, void *to, ssize_t n) {
  const int16_t *in = (int16_t*)from;
  int16_t *out = (int16_t*)to;
  int i;
  n /= 2;
  for (i = 0 ; i < n; i++) {
    out[i] = bswap_16(in[i]);
  }
}
#endif