view osdep/timer.h @ 19938:f862045246a9

Aggregate multiple small EOSD textures into one large since hundreds of texture creates are very slow. Might cause artefacts with scaled OSD since large textures are not cleared each time.
author reimar
date Fri, 22 Sep 2006 20:23:17 +0000
parents f580a7755ac5
children 88bed2131f19
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#ifndef __TIMER_H
#define __TIMER_H

extern const char *timer_name;

void InitTimer(void);
unsigned int GetTimer(void);
unsigned int GetTimerMS(void);
//int uGetTimer();
float GetRelativeTime(void);

int usec_sleep(int usec_delay);

/* timer's callback handling */
typedef void timer_callback( void );
extern unsigned set_timer_callback(unsigned ms,timer_callback func);
extern void restore_timer(void);

#endif