Mercurial > mplayer.hg
view stream/tcp.c @ 19938:f862045246a9
Aggregate multiple small EOSD textures into one large since hundreds of
texture creates are very slow.
Might cause artefacts with scaled OSD since large textures are not cleared each
time.
author | reimar |
---|---|
date | Fri, 22 Sep 2006 20:23:17 +0000 |
parents | e053647fbeec |
children | 50c9dc00154d |
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/* * Network layer for MPlayer * by Bertrand BAUDET <bertrand_baudet@yahoo.com> * (C) 2001, MPlayer team. */ #include <stdlib.h> #include <string.h> #include <unistd.h> #include <errno.h> #include <ctype.h> #include <fcntl.h> #include <sys/time.h> #include <sys/types.h> #include "config.h" #include "mp_msg.h" #include "help_mp.h" #ifndef HAVE_WINSOCK2 #include <netdb.h> #include <netinet/in.h> #include <sys/socket.h> #include <arpa/inet.h> #define closesocket close #else #include <winsock2.h> #include <ws2tcpip.h> #endif #include "tcp.h" /* IPv6 options */ int network_prefer_ipv4 = 0; // Converts an address family constant to a string const char *af2String(int af) { switch (af) { case AF_INET: return "AF_INET"; #ifdef HAVE_AF_INET6 case AF_INET6: return "AF_INET6"; #endif default: return "Unknown address family!"; } } // Connect to a server using a TCP connection, with specified address family // return -2 for fatal error, like unable to resolve name, connection timeout... // return -1 is unable to connect to a particular port int connect2Server_with_af(char *host, int port, int af,int verb) { int socket_server_fd; int err; socklen_t err_len; int ret,count = 0; fd_set set; struct timeval tv; union { struct sockaddr_in four; #ifdef HAVE_AF_INET6 struct sockaddr_in6 six; #endif } server_address; size_t server_address_size; void *our_s_addr; // Pointer to sin_addr or sin6_addr struct hostent *hp=NULL; char buf[255]; #ifdef HAVE_WINSOCK2 u_long val; #endif socket_server_fd = socket(af, SOCK_STREAM, 0); if( socket_server_fd==-1 ) { // mp_msg(MSGT_NETWORK,MSGL_ERR,"Failed to create %s socket:\n", af2String(af)); return TCP_ERROR_FATAL; } switch (af) { case AF_INET: our_s_addr = (void *) &server_address.four.sin_addr; break; #ifdef HAVE_AF_INET6 case AF_INET6: our_s_addr = (void *) &server_address.six.sin6_addr; break; #endif default: mp_msg(MSGT_NETWORK,MSGL_ERR, MSGTR_MPDEMUX_NW_UnknownAF, af); return TCP_ERROR_FATAL; } memset(&server_address, 0, sizeof(server_address)); #ifndef HAVE_WINSOCK2 #ifdef USE_ATON if (inet_aton(host, our_s_addr)!=1) #else if (inet_pton(af, host, our_s_addr)!=1) #endif #else if ( inet_addr(host)==INADDR_NONE ) #endif { if(verb) mp_msg(MSGT_NETWORK,MSGL_STATUS,MSGTR_MPDEMUX_NW_ResolvingHostForAF, host, af2String(af)); #ifdef HAVE_GETHOSTBYNAME2 hp=(struct hostent*)gethostbyname2( host, af ); #else hp=(struct hostent*)gethostbyname( host ); #endif if( hp==NULL ) { if(verb) mp_msg(MSGT_NETWORK,MSGL_ERR,MSGTR_MPDEMUX_NW_CantResolv, af2String(af), host); return TCP_ERROR_FATAL; } memcpy( our_s_addr, (void*)hp->h_addr_list[0], hp->h_length ); } #ifdef HAVE_WINSOCK2 else { unsigned long addr = inet_addr(host); memcpy( our_s_addr, (void*)&addr, sizeof(addr) ); } #endif switch (af) { case AF_INET: server_address.four.sin_family=af; server_address.four.sin_port=htons(port); server_address_size = sizeof(server_address.four); break; #ifdef HAVE_AF_INET6 case AF_INET6: server_address.six.sin6_family=af; server_address.six.sin6_port=htons(port); server_address_size = sizeof(server_address.six); break; #endif default: mp_msg(MSGT_NETWORK,MSGL_ERR, MSGTR_MPDEMUX_NW_UnknownAF, af); return TCP_ERROR_FATAL; } #if defined(USE_ATON) || defined(HAVE_WINSOCK2) strncpy( buf, inet_ntoa( *((struct in_addr*)our_s_addr) ), 255); #else inet_ntop(af, our_s_addr, buf, 255); #endif if(verb) mp_msg(MSGT_NETWORK,MSGL_STATUS,MSGTR_MPDEMUX_NW_ConnectingToServer, host, buf , port ); // Turn the socket as non blocking so we can timeout on the connection #ifndef HAVE_WINSOCK2 fcntl( socket_server_fd, F_SETFL, fcntl(socket_server_fd, F_GETFL) | O_NONBLOCK ); #else val = 1; ioctlsocket( socket_server_fd, FIONBIO, &val ); #endif if( connect( socket_server_fd, (struct sockaddr*)&server_address, server_address_size )==-1 ) { #ifndef HAVE_WINSOCK2 if( errno!=EINPROGRESS ) { #else if( (WSAGetLastError() != WSAEINPROGRESS) && (WSAGetLastError() != WSAEWOULDBLOCK) ) { #endif if(verb) mp_msg(MSGT_NETWORK,MSGL_ERR,MSGTR_MPDEMUX_NW_CantConnect2Server, af2String(af)); closesocket(socket_server_fd); return TCP_ERROR_PORT; } } tv.tv_sec = 0; tv.tv_usec = 500000; FD_ZERO( &set ); FD_SET( socket_server_fd, &set ); // When the connection will be made, we will have a writable fd while((ret = select(socket_server_fd+1, NULL, &set, NULL, &tv)) == 0) { if( ret<0 ) mp_msg(MSGT_NETWORK,MSGL_ERR,MSGTR_MPDEMUX_NW_SelectFailed); else if(ret > 0) break; else if(count > 30 || mp_input_check_interrupt(500)) { if(count > 30) mp_msg(MSGT_NETWORK,MSGL_ERR,MSGTR_MPDEMUX_NW_ConnTimeout); else mp_msg(MSGT_NETWORK,MSGL_V,"Connection interuppted by user\n"); return TCP_ERROR_TIMEOUT; } count++; FD_ZERO( &set ); FD_SET( socket_server_fd, &set ); tv.tv_sec = 0; tv.tv_usec = 500000; } // Turn back the socket as blocking #ifndef HAVE_WINSOCK2 fcntl( socket_server_fd, F_SETFL, fcntl(socket_server_fd, F_GETFL) & ~O_NONBLOCK ); #else val = 0; ioctlsocket( socket_server_fd, FIONBIO, &val ); #endif // Check if there were any error err_len = sizeof(int); ret = getsockopt(socket_server_fd,SOL_SOCKET,SO_ERROR,&err,&err_len); if(ret < 0) { mp_msg(MSGT_NETWORK,MSGL_ERR,MSGTR_MPDEMUX_NW_GetSockOptFailed,strerror(errno)); return TCP_ERROR_FATAL; } if(err > 0) { mp_msg(MSGT_NETWORK,MSGL_ERR,MSGTR_MPDEMUX_NW_ConnectError,strerror(err)); return TCP_ERROR_PORT; } return socket_server_fd; } // Connect to a server using a TCP connection // return -2 for fatal error, like unable to resolve name, connection timeout... // return -1 is unable to connect to a particular port int connect2Server(char *host, int port, int verb) { #ifdef HAVE_AF_INET6 int r; int s = TCP_ERROR_FATAL; r = connect2Server_with_af(host, port, network_prefer_ipv4 ? AF_INET:AF_INET6,verb); if (r >= 0) return r; s = connect2Server_with_af(host, port, network_prefer_ipv4 ? AF_INET6:AF_INET,verb); if (s == TCP_ERROR_FATAL) return r; return s; #else return connect2Server_with_af(host, port, AF_INET,verb); #endif }