Mercurial > mplayer.hg
view libaf/window.h @ 28031:f91479c95e89
Remove resize_d3d call from render_d3d_frame that was made useless
by previous commit. If this is necessary e.g. to prevent flicker
while resizing, check_events should be called instead or even
better the functionality be moved to some higher layer.
author | reimar |
---|---|
date | Tue, 02 Dec 2008 15:03:19 +0000 |
parents | 07abe94a9cc4 |
children | 9e739bdb049c |
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/*============================================================================= // // This software has been released under the terms of the GNU General Public // license. See http://www.gnu.org/copyleft/gpl.html for details. // // Copyright 2001 Anders Johansson ajh@atri.curtin.edu.au // //============================================================================= */ /* Calculates a number of window functions. The following window functions are currently implemented: Boxcar, Triang, Hanning, Hamming, Blackman, Flattop and Kaiser. In the function call n is the number of filter taps and w the buffer in which the filter coefficients will be stored. */ #if !defined MPLAYER_DSP_H # error Never use window.h directly; include dsp.h instead. #endif #ifndef MPLAYER_WINDOW_H #define MPLAYER_WINDOW_H extern void af_window_boxcar(int n, FLOAT_TYPE* w); extern void af_window_triang(int n, FLOAT_TYPE* w); extern void af_window_hanning(int n, FLOAT_TYPE* w); extern void af_window_hamming(int n, FLOAT_TYPE* w); extern void af_window_blackman(int n, FLOAT_TYPE* w); extern void af_window_flattop(int n, FLOAT_TYPE* w); extern void af_window_kaiser(int n, FLOAT_TYPE* w, FLOAT_TYPE b); #endif /* MPLAYER_WINDOW_H */