view libmpdemux/cue_read.h @ 16461:f93eaa5ad64d

Use GL_CLAMP_TO_EDGE instead of GL_CLAMP to avoid border texels being sampled. This avoids some ugly effects when vo_gl2 uses multiple textures. (Note to self: read the specs instead of just copying the old code!).
author reimar
date Mon, 12 Sep 2005 15:15:28 +0000
parents 5eb4994a691f
children
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//int cue_read_cue (char *in_cue_filename);
//int cue_vcd_seek_to_track (int track);
//int cue_vcd_get_track_end (int track);
//void cue_vcd_read_toc ();
//int cue_vcd_read(char *mem);
//inline void cue_set_msf(unsigned int sect);