Mercurial > mplayer.hg
view libmpdemux/cue_read.h @ 16461:f93eaa5ad64d
Use GL_CLAMP_TO_EDGE instead of GL_CLAMP to avoid border texels being sampled.
This avoids some ugly effects when vo_gl2 uses multiple textures.
(Note to self: read the specs instead of just copying the old code!).
author | reimar |
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date | Mon, 12 Sep 2005 15:15:28 +0000 |
parents | 5eb4994a691f |
children |
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//int cue_read_cue (char *in_cue_filename); //int cue_vcd_seek_to_track (int track); //int cue_vcd_get_track_end (int track); //void cue_vcd_read_toc (); //int cue_vcd_read(char *mem); //inline void cue_set_msf(unsigned int sect);