view mp_msg-mencoder.c @ 16461:f93eaa5ad64d

Use GL_CLAMP_TO_EDGE instead of GL_CLAMP to avoid border texels being sampled. This avoids some ugly effects when vo_gl2 uses multiple textures. (Note to self: read the specs instead of just copying the old code!).
author reimar
date Mon, 12 Sep 2005 15:15:28 +0000
parents 94813c4807f3
children 92b0eee57acb
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#define FOR_MENCODER 1
#include "mp_msg.c"