Mercurial > mplayer.hg
view libvo/gl_common.h @ 14892:fb3a1db63672
35% faster turbo mode with 0.01dB drop. Based Loren Merritt's suggestions.
Next step would be to make turbo mode accept a "quality" argument to control the
speed vs quality tradeoff.
author | gpoirier |
---|---|
date | Wed, 02 Mar 2005 19:28:42 +0000 (2005-03-02) |
parents | f0c1ee83b216 |
children | 629c54dc7e0d |
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#ifndef __GL_COMMON_H__ #define __GL_COMMON_H__ #include "mp_msg.h" #include "config.h" #include <GL/gl.h> #include "video_out.h" #ifdef GL_WIN32 #include <windows.h> #include <GL/glext.h> #include "w32_common.h" #else #include <X11/Xlib.h> #include <GL/glx.h> #include "x11_common.h" #endif void glAdjustAlignment(int stride); const char *glValName(GLint value); int glFindFormat(uint32_t format, uint32_t *bpp, GLenum *gl_texfmt, GLenum *gl_format, GLenum *gl_type); //! could not set new window, will continue drawing into the old one. #define SET_WINDOW_FAILED -1 //! new window is set, could even transfer the OpenGL context. #define SET_WINDOW_OK 0 //! new window is set, but the OpenGL context needs to be reinitialized. #define SET_WINDOW_REINIT 1 #ifdef GL_WIN32 int setGlWindow(int *vinfo, HGLRC *context, HWND win); void releaseGlContext(int *vinfo, HGLRC *context); #else int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win); void releaseGlContext(XVisualInfo **vinfo, GLXContext *context); #endif #endif