view gui/app.c @ 32972:fbaae7fe1a13

Fix several issues with Translate(). 1. The "Unsafe!" comment has been removed, because the strings passed to the function are strcpy'd. 2. The needless memsets (one of which with wrong size) have been removed in favor of a sufficiently simple initialization of trbuf. 3. The array indices are unsigned now, and the manual optimization of having strlen() outside the for loop has been removed in favor of optimization performed by the compiler. 4. There is a check now to prevent an out-of-bounds array access.
author ib
date Tue, 08 Mar 2011 20:56:51 +0000
parents 06d7501e046f
children 8de2eee48196
line wrap: on
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/*
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include "app.h"

#include "gui/skin/font.h"
#include "interface.h"

#include "libavutil/common.h"

guiItems appMPlayer;

static const evName evNames[] = {
    { evNone,              "evNone"              },
    { evPlay,              "evPlay"              },
    { evStop,              "evStop"              },
    { evPause,             "evPause"             },
    { evPrev,              "evPrev"              },
    { evNext,              "evNext"              },
    { evLoad,              "evLoad"              },
    { evEqualizer,         "evEqualizer"         },
    { evEqualizer,         "evEqualeaser"        }, // NOTE TO MYSELF: any skin using this?
    { evPlayList,          "evPlaylist"          },
    { evExit,              "evExit"              },
    { evIconify,           "evIconify"           },
    { evIncBalance,        "evIncBalance"        }, // NOTE TO MYSELF: not all of these events
    { evDecBalance,        "evDecBalance"        }, // are actually implemented, and update doc
    { evFullScreen,        "evFullScreen"        },
    { evFName,             "evFName"             },
    { evMovieTime,         "evMovieTime"         },
    { evAbout,             "evAbout"             },
    { evLoadPlay,          "evLoadPlay"          },
    { evPreferences,       "evPreferences"       },
    { evSkinBrowser,       "evSkinBrowser"       },
    { evBackward10sec,     "evBackward10sec"     },
    { evForward10sec,      "evForward10sec"      },
    { evBackward1min,      "evBackward1min"      },
    { evForward1min,       "evForward1min"       },
    { evBackward10min,     "evBackward10min"     },
    { evForward10min,      "evForward10min"      },
    { evIncVolume,         "evIncVolume"         },
    { evDecVolume,         "evDecVolume"         },
    { evMute,              "evMute"              },
    { evIncAudioBufDelay,  "evIncAudioBufDelay"  },
    { evDecAudioBufDelay,  "evDecAudioBufDelay"  },
    { evPlaySwitchToPause, "evPlaySwitchToPause" },
    { evPauseSwitchToPlay, "evPauseSwitchToPlay" },
    { evNormalSize,        "evHalfSize"          },
    { evNormalSize,        "evNormalSize"        },
    { evDoubleSize,        "evDoubleSize"        },
    { evSetMoviePosition,  "evSetMoviePosition"  },
    { evSetVolume,         "evSetVolume"         },
    { evSetBalance,        "evSetBalance"        },
    { evHelp,              "evHelp"              },
    { evLoadSubtitle,      "evLoadSubtitle"      },
    { evPlayDVD,           "evPlayDVD"           },
    { evPlayVCD,           "evPlayVCD"           },
    { evSetURL,            "evSetURL"            },
    { evLoadAudioFile,     "evLoadAudioFile"     },
    { evDropSubtitle,      "evDropSubtitle"      },
    { evSetAspect,         "evSetAspect"         }
};

static void appClearItem(wItem *item)
{
    bpFree(&item->Bitmap);
    bpFree(&item->Mask);
    free(item->label);
    free(item->text);
    memset(item, 0, sizeof(*item));
}

void appInitStruct(void)
{
    appMPlayer.IndexOfMainItems = -1;
    appMPlayer.IndexOfBarItems  = -1;
    appMPlayer.IndexOfMenuItems = -1;

    appMPlayer.sub.x = -1;   // NOTE TO MYSELF: is this really necessary?
    appMPlayer.sub.y = -1;   // NOTE TO MYSELF: is this really necessary?
}

void appFreeStruct(void)
{
    int i;

    appClearItem(&appMPlayer.main);
    appMPlayer.mainDecoration = 0;

    appClearItem(&appMPlayer.sub);

    appClearItem(&appMPlayer.bar);
    appMPlayer.barIsPresent = 0;

    appClearItem(&appMPlayer.menuBase);
    appClearItem(&appMPlayer.menuSelected);
    appMPlayer.menuIsPresent = 0;

    for (i = 0; i <= appMPlayer.IndexOfMainItems; i++)
        appClearItem(&appMPlayer.mainItems[i]);
    for (i = 0; i <= appMPlayer.IndexOfBarItems; i++)
        appClearItem(&appMPlayer.barItems[i]);
    for (i = 0; i <= appMPlayer.IndexOfMenuItems; i++)
        appClearItem(&appMPlayer.menuItems[i]);

    appInitStruct();
    fntFreeFont();
}

int appFindMessage(unsigned char *str)
{
    unsigned int i;

    for (i = 0; i < FF_ARRAY_ELEMS(evNames); i++)
        if (!strcmp(evNames[i].name, str))
            return evNames[i].message;

    return -1;
}

void btnModify(int event, float state)
{
    int i;

    for (i = 0; i <= appMPlayer.IndexOfMainItems; i++) {
        if (appMPlayer.mainItems[i].message == event) {
            switch (appMPlayer.mainItems[i].type) {
            case itButton:
                appMPlayer.mainItems[i].pressed = (int)state;
                appMPlayer.mainItems[i].tmp     = (int)state;
                break;

            case itPotmeter:
            case itVPotmeter:
            case itHPotmeter:
                if (state < 0.0f)
                    state = 0.0f;
                if (state > 100.0f)
                    state = 100.0f;
                appMPlayer.mainItems[i].value = state;
                break;
            }
        }
    }

    for (i = 0; i <= appMPlayer.IndexOfBarItems; i++) {
        if (appMPlayer.barItems[i].message == event) {
            switch (appMPlayer.barItems[i].type) {
            case itButton:
                appMPlayer.barItems[i].pressed = (int)state;
                appMPlayer.barItems[i].tmp     = (int)state;
                break;

            case itPotmeter:
            case itVPotmeter:
            case itHPotmeter:
                if (state < 0.0f)
                    state = 0.0f;
                if (state > 100.0f)
                    state = 100.0f;
                appMPlayer.barItems[i].value = state;
                break;
            }
        }
    }
}

void btnSet(int event, int set)
{
    int i;

    for (i = 0; i <= appMPlayer.IndexOfMainItems; i++) {
        if (appMPlayer.mainItems[i].message == event) {
            appMPlayer.mainItems[i].pressed = set;
            appMPlayer.barItems[i].tmp      = 0;
        }
    }

    for (i = 0; i <= appMPlayer.IndexOfBarItems; i++) {
        if (appMPlayer.barItems[i].message == event) {
            appMPlayer.barItems[i].pressed = set;
            appMPlayer.barItems[i].tmp     = 0;
        }
    }
}